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The Crew fat/dat archives
Re: The Crew fat/dat archives
A simple Texture viewer . Will update when we'll be able to repack the files (and make an integrated dds viewer maybe).
Download: https://www.mediafire.com/?jztepr2ai7ddr61
More info: http://backwardgaming.wordpress.com/201 ... oject-3-0/
Download: https://www.mediafire.com/?jztepr2ai7ddr61
More info: http://backwardgaming.wordpress.com/201 ... oject-3-0/
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Re: The Crew fat/dat archives
but after all have already made program for converting multiple textures in dds, even more so with multiple folders.Speeder wrote:A simple Texture viewer . Will update when we'll be able to repack the files (and make an integrated dds viewer maybe).
Download: https://www.mediafire.com/?jztepr2ai7ddr61
More info: http://backwardgaming.wordpress.com/201 ... oject-3-0/
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Re: The Crew fat/dat archives
btw: fcb files can be converted by ConvertBinaryObject from dunnia2
My Github repo
- cra0
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Re: The Crew fat/dat archives
Didn't I already make a xbt extractorSpeeder wrote:A simple Texture viewer . Will update when we'll be able to repack the files (and make an integrated dds viewer maybe).
Download: https://www.mediafire.com/?jztepr2ai7ddr61
More info: http://backwardgaming.wordpress.com/201 ... oject-3-0/
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Re: The Crew fat/dat archives
Updated base
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My Github repo
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Re: The Crew fat/dat archives
Well..... who can give account for next beta? Because i can't connect anymore by account from Speeder!
PM please.
PM please.
My Github repo
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Re: The Crew fat/dat archives
Tool working perfect on the final build
Click the thanks button if I helped!
Re: The Crew fat/dat archives
First of all, kudos to Ekey, as the unpacker works like a charm. However, since the game is now a full release and the newest FileNames.list is outdated now, I have a question:
where do the filenames come from and is there a possibility to update them by yourself easily? The file itself is plain text, but I honestly have no idea where the file names come from.
Also, one thing got me curious - since the FileNames.list file contains simply a full path but no CRC, offset or whatsoever, yet the program correctly named some of the files after extraction, how does it know which file is what o.o? That really puzzles me up.
If not, I guess I'll need to settle with most of the files having no names (I mostly need the UI textures from gui.dat) or wait for an official update
EDIT: Oh, and since I'm messing with textures, one more thing to notice:
where do the filenames come from and is there a possibility to update them by yourself easily? The file itself is plain text, but I honestly have no idea where the file names come from.
Also, one thing got me curious - since the FileNames.list file contains simply a full path but no CRC, offset or whatsoever, yet the program correctly named some of the files after extraction, how does it know which file is what o.o? That really puzzles me up.
If not, I guess I'll need to settle with most of the files having no names (I mostly need the UI textures from gui.dat) or wait for an official update
EDIT: Oh, and since I'm messing with textures, one more thing to notice:
I'm not sure which extractor is it, but for referecne: Gibbed Dunia 2 Tools (with GUI) works just fine with the game's XBT textires as a DDS convertercra0 wrote:Didn't I already make a xbt extractor
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Re: The Crew fat/dat archives
I've released the script I was working on for importing meshes: viewtopic.php?p=91256#p91256
It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: The Crew fat/dat archives
You can get new names from game memory and add in FileNames.listFaalagorn wrote:First of all, kudos to Ekey, as the unpacker works like a charm. However, since the game is now a full release and the newest FileNames.list is outdated now, I have a question:
where do the filenames come from and is there a possibility to update them by yourself easily? The file itself is plain text, but I honestly have no idea where the file names come from.
Here no magicFaalagorn wrote:Also, one thing got me curious - since the FileNames.list file contains simply a full path but no CRC, offset or whatsoever, yet the program correctly named some of the files after extraction, how does it know which file is what o.o? That really puzzles me up.
Reuploaded.Ekey wrote:Test Build 2 - Download
* Filelist updated
* Added: detecting file types for unknown files
My Github repo
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Re: The Crew fat/dat archives
I've added 2580 files by parsing all model files and listing materials, and by "brute forcing" material files in search for textures.
I cant's say if they're all good, but at least some of them are working because I see new files renamed.
http://www.mediafire.com/download/f63l0 ... cts_u4.zip
I cant's say if they're all good, but at least some of them are working because I see new files renamed.
http://www.mediafire.com/download/f63l0 ... cts_u4.zip
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.