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Re: Telltale Almost-All-In-One Model Importer

Posted: Thu Nov 05, 2015 1:07 pm
by meganmi
Hey RTB, is it possible for you to check the UV mapping with Minecraft: Story Mode? All the models seems to have the need to be re-mapped (which gives a horrible result).

Using 3DS Max 2009 if that helps.

Re: Telltale Almost-All-In-One Model Importer

Posted: Fri Nov 13, 2015 9:22 am
by lyutor1945
Hi, everyone!! The models from "The wolf among us" and "Game of Thrones" extracted excellent, but I have a problem with "Tale from the borderlands" models. Some of them are not opened and receive this error.Maybe somebody knows how to fix it?

Image

Re: Telltale Almost-All-In-One Model Importer

Posted: Sat Nov 14, 2015 1:26 pm
by meganmi
lyutor1945 wrote:Hi, everyone!! The models from "The wolf among us" and "Game of Thrones" extracted excellent, but I have a problem with "Tale from the borderlands" models. Some of them are not opened and receive this error.Maybe somebody knows how to fix it?

-snip-
From what source did you download the game? Is it the untouched Steam ones or is it the repack?

Re: Telltale Almost-All-In-One Model Importer

Posted: Sat Nov 14, 2015 8:23 pm
by lyutor1945
meganmi wrote:
lyutor1945 wrote:Hi, everyone!! The models from "The wolf among us" and "Game of Thrones" extracted excellent, but I have a problem with "Tale from the borderlands" models. Some of them are not opened and receive this error.Maybe somebody knows how to fix it?

-snip-
From what source did you download the game? Is it the untouched Steam ones or is it the repack?
Repaсk. Do you think the problems in this?

Re: Telltale Almost-All-In-One Model Importer

Posted: Sun Nov 15, 2015 3:53 pm
by meganmi
lyutor1945 wrote:
meganmi wrote:
lyutor1945 wrote:Hi, everyone!! The models from "The wolf among us" and "Game of Thrones" extracted excellent, but I have a problem with "Tale from the borderlands" models. Some of them are not opened and receive this error.Maybe somebody knows how to fix it?

-snip-
From what source did you download the game? Is it the untouched Steam ones or is it the repack?
Repaсk. Do you think the problems in this?
Yes.

That's why I never download Repacks, they change some of the file's data and that's why they never import correctly.

Re: Telltale Almost-All-In-One Model Importer

Posted: Sun Nov 15, 2015 5:11 pm
by RandomTBush
meganmi wrote:Yes.

That's why I never download Repacks, they change some of the file's data and that's why they never import correctly.
I'm not sure it's because of that. I had a repacked download of Tales from the Borderlands for model research before I was gifted it on Steam, and the model files seemed to be the same (I did have to change the texture converter, but that might've been Telltale updating the format mid-season).

Send me what you've got and I'll take a look and see what went wrong.

Re: Telltale Almost-All-In-One Model Importer

Posted: Tue Nov 17, 2015 2:47 pm
by meganmi
:o

Image

Here is the issue I was referring to.

Re: Telltale Almost-All-In-One Model Importer

Posted: Mon Dec 07, 2015 6:30 am
by radtad
Okay so I'm trying to apply a texture to a GOT model..I used the script to turn the d3d into dds but this comes up when I try to apply it to the part of the model..
Image

Re: Telltale Almost-All-In-One Model Importer

Posted: Wed Jan 13, 2016 1:32 am
by RandomTBush
Seems like I've fixed the UV mapping for Minecraft: Story Mode now, Telltale changed it all of a sudden to outright use half-float values instead of the way they had it before (multiplying the short values by a separate modifier).
Image

Re-download the script to fix that problem. Sorry for the wait, November/December was pretty taxing for me outside of my hobbies.

Re: Telltale Almost-All-In-One Model Importer

Posted: Sat Jan 16, 2016 12:43 pm
by meganmi
RandomTBush wrote:Seems like I've fixed the UV mapping for Minecraft: Story Mode now, Telltale changed it all of a sudden to outright use half-float values instead of the way they had it before (multiplying the short values by a separate modifier).
-snip-

Re-download the script to fix that problem. Sorry for the wait, November/December was pretty taxing for me outside of my hobbies.
It's alright, I know you're a pretty busy person. :] thanks for fixing it! :)

Re: Telltale Almost-All-In-One Model Importer

Posted: Wed Jan 20, 2016 6:27 pm
by CrizArtEX
Well, i noticed that .d3dtx files converted to .dds would take with bad result, the image seen corrupt. But Some files Minecraft: Story Mode would work 100% converting to .dds. But some way, ¿what will i do for fix this? i want convert to .dds all .d3dtx files.

I tried using QuickBMS for it.

Sorry for my english :(

Here an example:

Re: Telltale Almost-All-In-One Model Importer

Posted: Sun Feb 28, 2016 2:10 pm
by fodrom
Heh! Thanks man, thats very cool!
I was suffering when I ripped models with 3d-Ripper.
Two questions.
You will be modify the script for TWD-Michonne?
How import files 3dmesh to 3dsMax if they haven't skl files?

Re: Telltale Almost-All-In-One Model Importer

Posted: Sun Feb 28, 2016 7:25 pm
by RandomTBush
fodrom wrote:Heh! Thanks man, thats very cool!
I was suffering when I ripped models with 3d-Ripper.
Two questions.
You will be modify the script for TWD-Michonne?
How import files 3dmesh to 3dsMax if they haven't skl files?
1. I'm working on the importer for The Walking Dead: Michonne, but Telltale changed the format up a whole lot again so it's gonna take longer than expected.
2. If the model you want to import doesn't have an .SKL file to go with it, simply cancel the first window, and then pick the models on the second window.

Re: Telltale Almost-All-In-One Model Importer

Posted: Tue Apr 05, 2016 6:49 pm
by RandomTBush
Updated the script again, Tydeus informed me that there were some The Walking Dead Season 1 / 300 Days models that were broken, thankfully that was an easy fix (I goofed with one of the vertex buffer setups). This should fix the rigging issues with characters like Dan, David and Justin in particular (and probably a few others).

Re: Telltale Almost-All-In-One Model Importer

Posted: Thu Apr 21, 2016 5:33 pm
by Eredus
The UVs for scene/area files for The Walking Dead season 1 have been mostly broken from what I've seen. The vertices are usually bunched up in the corner or stretched horribly in one direction or the other.

These examples are from adv_savannahsewers_meshesa.d3dmesh from episode 4: http://i.imgur.com/n9oGHqU.jpg

I'm using 3ds max 2009 64-bit to import.