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Re: Counter-Strike Online 2 (*.PKG)

Posted: Thu Aug 28, 2014 1:45 am
by diasleon
Hmm. I've contacted a modeller from Argentina
And i thought if we use some high-level tool, we still can get the model :o

Image

Re: Counter-Strike Online 2 (*.PKG)

Posted: Thu Aug 28, 2014 2:17 am
by cra0
High level tool?

Re: Counter-Strike Online 2 (*.PKG)

Posted: Thu Aug 28, 2014 8:59 am
by diasleon
i dont know what that modeller did but as i think if he uses latest version of 'MDL2 Decompiler' or some other tools, he may do it

Re: Counter-Strike Online 2 (*.PKG)

Posted: Thu Aug 28, 2014 12:35 pm
by cra0
diasleon wrote:i dont know what that modeller did but as i think if he uses latest version of 'MDL2 Decompiler' or some other tools, he may do it
ok how did he get the textures? out of those vtfs

Re: Counter-Strike Online 2 (*.PKG)

Posted: Fri Aug 29, 2014 2:32 am
by diasleon
use VTFEditor
most of textures are broken EXCEPT lighthost, it's not broken :D good for me

Re: Counter-Strike Online 2 (*.PKG)

Posted: Fri Aug 29, 2014 6:44 am
by cra0
lucky you the only vtf thats not lzmad :/

Re: Counter-Strike Online 2 (*.PKG)

Posted: Mon Sep 01, 2014 1:18 pm
by daniel9008
it crashes when unpacking ffff772cbb0aa6a1e34ea4d8bd5e346b(maps) :\

Re: Counter-Strike Online 2 (*.PKG)

Posted: Mon Sep 01, 2014 4:41 pm
by Ekey
I have no ideas.

Re: Counter-Strike Online 2 (*.PKG)

Posted: Tue Sep 02, 2014 6:07 pm
by leetalpha
Thanks for the tool, the musics are good to go and I'm using it for my mods.

I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?

Re: Counter-Strike Online 2 (*.PKG)

Posted: Wed Sep 03, 2014 4:25 am
by cra0
leetalpha wrote:Thanks for the tool, the musics are good to go and I'm using it for my mods.

I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?
Whats the point in having models without textures?
I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo.

Re: Counter-Strike Online 2 (*.PKG)

Posted: Tue Sep 09, 2014 7:29 pm
by leetalpha
cra0 wrote:Whats the point in having models without textures?
I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo.
I was implying the broken mdls (I thought it's broken because I can't open it in HLMW as I said before), specially because they're the player models which will be used prominently.
But then, if you did know they're only have texture problem, forget what I typed.

Re: Counter-Strike Online 2 (*.PKG)

Posted: Sun Oct 19, 2014 4:27 am
by daniel9008
I want to extract the maps :3

Re: Counter-Strike Online 2 (*.PKG)

Posted: Fri Nov 28, 2014 12:42 am
by rackio
how fix the error with textures vtf....some vmf work, yes i know my inglish is bad :)

Re: Counter-Strike Online 2 (*.PKG)

Posted: Fri Jan 16, 2015 6:15 pm
by leetalpha
Sorry to bump, but is our problem still persists on VTF LZMA decompression?

(Just a newbie doing a little search on these stuffs)

Re: Counter-Strike Online 2 (*.PKG)

Posted: Sat Jan 17, 2015 1:41 am
by cra0
leetalpha wrote:Sorry to bump, but is our problem still persists on VTF LZMA decompression?

(Just a newbie doing a little search on these stuffs)
Yeah it is, tried everything and so no one else seems to care so ive pretty much given up.