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xmx 3D files Sega GT 2002

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Karpati
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Re: xmx 3D files Sega GT 2002

Post by Karpati »

KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke [roll]
It is not a joke, I promissed you a model viewer only...
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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT »

Karpati wrote:
KarinFutoGT wrote:Don't load all the faces and it say bad poly and can't export :?
The standard Triangle Fan algorithm generates too many bad triangles from the .xmx files and reports it to the user. As you can see it loads the correct triangles only.
Thanks for explain
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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT »

Karpati wrote:
KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke [roll]
It is not a joke, I promissed you a model viewer only...
Only a viewer? What about convert to .obj :mrgreen:
I don't want to belittle all the hard work but i make this thread because i want to rip models, to see models i have already a xbox :keke:
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Re: xmx 3D files Sega GT 2002

Post by Karpati »

KarinFutoGT wrote:Only a viewer? What about convert to .obj :mrgreen:
I don't want to belittle all the hard work but i make this thread because i want to rip models, to see models i have already a xbox :keke:
You can convert to .obj format using this program.

I note in your first post you wrote about a 'tool/program' not about the 'free tool/program'.
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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT »

Thanks for explaining
Now I know that here I have to ask for anything more because they charge :o
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Re: xmx 3D files Sega GT 2002

Post by TomWin »

looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
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Re: xmx 3D files Sega GT 2002

Post by Karpati »

TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
The LightWave 3D v5.x .lwo format does not support the UV datas.

Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
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Re: xmx 3D files Sega GT 2002

Post by TomWin »

Karpati wrote:
TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
The LightWave 3D v5.x .lwo format does not support the UV datas.

Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
That one exports model skipping every 5th poly
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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT »

TomWin wrote:
Karpati wrote:
TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
The LightWave 3D v5.x .lwo format does not support the UV datas.

Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
That one exports model skipping every 5th poly
Yes because you need to have the registered 3d object = pay 40 € is not a problem pay for a program with a large list of formats but is not good if you only want the xmx format :mrgreen:
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Re: xmx 3D files Sega GT 2002

Post by TomWin »

yes and even worst if you dont need all the cars :S
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Re: xmx 3D files Sega GT 2002

Post by TomWin »

What about Sega GT Online from 2004? It has more cars


EDIT:
World Racing 2 conversion :)

1989 Jiotto Caspita
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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT »

I've tried some formats but you lost uv mapping :lol:
How you as used to convert?
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Re: xmx 3D files Sega GT 2002

Post by TomWin »

KarinFutoGT wrote:I've tried some formats but you lost uv mapping :lol:
How you as used to convert?
I used obj model and rebuilt missing polys, some materials like body, plastic, black things etc no need textures, so I used that parts from lwo model.
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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT »

I think is better to remap than do those steps :eek: I need everyhing mapped to make templates and paint and then make lods
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Re: xmx 3D files Sega GT 2002

Post by TomWin »

KarinFutoGT wrote:I think is better to remap than do those steps :eek: I need everyhing mapped to make templates and paint and then make lods
ah, then is too much work, maybe someone else can make 3dsmax script for import those files, is too complicated fixing these models.
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