Re: xmx 3D files Sega GT 2002
Posted: Thu Jun 12, 2014 6:16 am
It is not a joke, I promissed you a model viewer only...KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke
It is not a joke, I promissed you a model viewer only...KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke
Thanks for explainKarpati wrote:The standard Triangle Fan algorithm generates too many bad triangles from the .xmx files and reports it to the user. As you can see it loads the correct triangles only.KarinFutoGT wrote:Don't load all the faces and it say bad poly and can't export
Only a viewer? What about convert to .objKarpati wrote:It is not a joke, I promissed you a model viewer only...KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke
You can convert to .obj format using this program.KarinFutoGT wrote:Only a viewer? What about convert to .obj
I don't want to belittle all the hard work but i make this thread because i want to rip models, to see models i have already a xbox
The LightWave 3D v5.x .lwo format does not support the UV datas.TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map
That one exports model skipping every 5th polyKarpati wrote:The LightWave 3D v5.x .lwo format does not support the UV datas.TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map
Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
Yes because you need to have the registered 3d object = pay 40 € is not a problem pay for a program with a large list of formats but is not good if you only want the xmx formatTomWin wrote:That one exports model skipping every 5th polyKarpati wrote:The LightWave 3D v5.x .lwo format does not support the UV datas.TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map
Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
I used obj model and rebuilt missing polys, some materials like body, plastic, black things etc no need textures, so I used that parts from lwo model.KarinFutoGT wrote:I've tried some formats but you lost uv mapping
How you as used to convert?
ah, then is too much work, maybe someone else can make 3dsmax script for import those files, is too complicated fixing these models.KarinFutoGT wrote:I think is better to remap than do those steps I need everyhing mapped to make templates and paint and then make lods