Advanced C++: How to read DVD sectors
Posted: Tue May 27, 2014 12:24 am
Hi guys
This is related to my earlier kengo thread. I have figured out a fool proof way to seperating models from animation files as they are currently using similar representations.
I played the game in pcsx2 and dumped out the logs from the dvd read. I was able to enter a mode that showed only animation of certain moves (move select mode) and the dvd consistently read the exact same sector when ever an animation is triggered.
If i know how to read dvd sectors in c++ i would be able to identify the files read and use it as a method to eliminate doubt.
This is related to my earlier kengo thread. I have figured out a fool proof way to seperating models from animation files as they are currently using similar representations.
I played the game in pcsx2 and dumped out the logs from the dvd read. I was able to enter a mode that showed only animation of certain moves (move select mode) and the dvd consistently read the exact same sector when ever an animation is triggered.
If i know how to read dvd sectors in c++ i would be able to identify the files read and use it as a method to eliminate doubt.