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Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Fri Aug 15, 2014 9:52 pm
by luxox18
remember , you need the Reloaded exe version

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sat Aug 16, 2014 2:37 pm
by sarzamin
luxox18 wrote:remember , you need the Reloaded exe version
Thanks, mate. it's worked. the error, Because of " - " Between " Wolfenstein - The New Order ". when i rename it to " Wolfenstein The New Order " , it's worked.

but. we can't use edited textures in the game, right?

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sat Aug 16, 2014 10:04 pm
by luxox18
yes , this tool only export textures , repack for now isn't possible

maybe with rage toolkit.........

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Thu Sep 04, 2014 4:54 pm
by ZerOHearth
Is there still something in progress to repack the files!?

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Tue Oct 14, 2014 11:13 pm
by ELCID777
Bump:

Any way to repack the textures? In-game textures look like complete shit, which is why I'd like to edit and replace some of the textures with better ones.

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sun Jan 04, 2015 5:27 pm
by ZerOHearth
ZerOHearth wrote:Is there still something in progress to repack the files!?
Again.

Or reimport!?

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sun Jan 04, 2015 7:38 pm
by volfin
You can just stop asking, Will never support reimport. Virtualtextures are a huge technical hurdle and if you read the thread you'd see we only got them out by a type of exploit. no way to reverse that the other way.

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sun Jan 11, 2015 7:12 pm
by ZerOHearth
volfin wrote:You can just stop asking, [...]no way to reverse that the other way.
I´ve read the thread, too. But i think there is a way to do, because "Evil Within" is the same engine. And you find now a way.... :P

So. Ok. I hope you have better news on other games in future.

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sun Jan 11, 2015 8:36 pm
by volfin
ZerOHearth wrote:
volfin wrote:You can just stop asking, [...]no way to reverse that the other way.
I´ve read the thread, too. But i think there is a way to do, because "Evil Within" is the same engine. And you find now a way.... :P

So. Ok. I hope you have better news on other games in future.
Um, no, we never even got textures out of Evil Within, let alone reimported any. (sadly)

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sat Jun 06, 2015 8:05 pm
by luxox18
Hello again

I want to obtain textures from Wolfenstein The Old Blood but for the moment is not possible, not even the physical textures with AMD codeXL.

my question is.
anyone here knows how to m0xf managed to decode the textures from the game?

thanks

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sun Jun 07, 2015 4:52 pm
by volfin
luxox18 wrote:Hello again

I want to obtain textures from Wolfenstein The Old Blood but for the moment is not possible, not even the physical textures with AMD codeXL.

my question is.
anyone here knows how to m0xf managed to decode the textures from the game?

thanks
As he stated, he wrote a program that loads the game's EXE and hooked into the game's code for decoding. Not a simple process by far.

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Thu Jun 25, 2015 1:36 am
by clairegrube
The vtex method works nicely (thanks again for that).
_vmtr.pages doesn't give me any files at all.
the c01p1.pages (and so on) seem to be purely level architecture textures.
That leaves the chunk1-13_vmtr.pages, they contain the character, weapon and object textures, and they're the only ones i'm interested in.
However, each chunk only gives me about 1-4 (multi-)textures at most, plus their normals and speculars. Altogether about 84GB worth.
I've looked through all of them, but i'm still missing a lot of files, most of the weapons textures or frau engel for example.
I've also searched the .bimage files, but most of those seem to be fx and ambient occlusion maps.
Has anyone a little more insight into the structure of the game?
Do some files simply not get extracted, or what am i missing?

EDIT: got it working, it was in the _vmtr.pages
Apparently the previous sessions cluttered up my harddisk completely, so it couldn't extract because there simply was no room.

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Sun Aug 09, 2015 2:57 am
by RTCWREMAKE
Hello. Someone can send me B.J face texture? pleaseee! :)

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Tue Sep 22, 2015 3:17 am
by amzerof6
m0xf wrote:I found way to extract textures. To do this, I load the game exe in memory and call the decoding function. Tiles overlapped 4px. Effective tile size is 120x120.

Textures really large, therefore I split it to 15630x15630 images.
To use this tool you need get "Reloaded" exe v1.0.0.1 (md5: e0617f6cbbe81cfdcfbedb7f6f01a557).
Image

I download the right exe, and try type "vtex.exe E:\games\WolfensteinTheNewOrder\virtualtextures\c01p1.pages c:\000"
but vtex.exe stop work :[
Snap2.jpg

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Posted: Tue Sep 22, 2015 6:45 pm
by volfin
amzerof6 wrote:
m0xf wrote:I found way to extract textures. To do this, I load the game exe in memory and call the decoding function. Tiles overlapped 4px. Effective tile size is 120x120.

Textures really large, therefore I split it to 15630x15630 images.
To use this tool you need get "Reloaded" exe v1.0.0.1 (md5: e0617f6cbbe81cfdcfbedb7f6f01a557).
Image

I download the right exe, and try type "vtex.exe E:\games\WolfensteinTheNewOrder\virtualtextures\c01p1.pages c:\000"
but vtex.exe stop work :[
Snap2.jpg
If you look back through the thread, he explains how to disable ASLR, you must do this to make it work.