Sorry for super-duper-necro, but your lovely program closes after I launch it (tried launching it as an administrator too.), and yes I launched disable.aslr then I launched the vtex.exe, moved the Crack to the Wolfenstein The New Order direction before doing the first step, but I'm still ecountering the problem that it starts writing the "Virtual texture extractor..." and then it immediately closes, and I'm a bit confused with the "reboot" part too. By the way, Here is my file status.m0xf wrote: ↑Fri Aug 08, 2014 10:33 am I found way to extract textures. To do this, I load the game exe in memory and call the decoding function. Tiles overlapped 4px. Effective tile size is 120x120.
Textures really large, therefore I split it to 15630x15630 images.
To use this tool you need get "Reloaded" exe v1.0.0.1 (md5: e0617f6cbbe81cfdcfbedb7f6f01a557).
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Wolfenstein .Pages files (idtech5 virtualtextures)
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Re: Wolfenstein .Pages files (idtech5 virtualtextures)
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Re: Wolfenstein .Pages files (idtech5 virtualtextures)
I think you need to use Windows 7CloudyMosy wrote: ↑Wed Sep 02, 2020 10:44 amSorry for super-duper-necro, but your lovely program closes after I launch it (tried launching it as an administrator too.), and yes I launched disable.aslr then I launched the vtex.exe, moved the Crack to the Wolfenstein The New Order direction before doing the first step, but I'm still ecountering the problem that it starts writing the "Virtual texture extractor..." and then it immediately closes, and I'm a bit confused with the "reboot" part too. By the way, Here is my file status.m0xf wrote: ↑Fri Aug 08, 2014 10:33 am I found way to extract textures. To do this, I load the game exe in memory and call the decoding function. Tiles overlapped 4px. Effective tile size is 120x120.
Textures really large, therefore I split it to 15630x15630 images.
To use this tool you need get "Reloaded" exe v1.0.0.1 (md5: e0617f6cbbe81cfdcfbedb7f6f01a557).
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Re: Wolfenstein .Pages files (idtech5 virtualtextures)
So, I wanted to bring this back since nobody brought this up before.
For both Wolfenstein games, with CheatEngine anyone can access and use the console commands + restricted cvars. (link: https://fearlessrevolution.com/viewtopic.php?t=9936)
This means ALL debug and developer tools are available.
I started playing with TNO and you can export all the things, including the virtual textures to tga format, using 'writeImage'.
Problem though is that similar to dumping from memory, all the megatexture tiles are scrambled.
There are hundreds of commands you can use (use 'find', 'listCvars', 'listCmds' and here https://steamcommunity.com/sharedfiles/ ... 2182215806) and I haven't found a way to sort the tiles yet but perhaps there is one?
This could make extraction easier, since you just have to load what you want textures to, set the quality to max with no compression and dump the images. Anyone tried this out yet?
If I figure it out, I'll write down here.
example of what I got from exporting with tiles debug ON: https://drive.google.com/file/d/1JL2cLL ... share_link
For both Wolfenstein games, with CheatEngine anyone can access and use the console commands + restricted cvars. (link: https://fearlessrevolution.com/viewtopic.php?t=9936)
This means ALL debug and developer tools are available.
I started playing with TNO and you can export all the things, including the virtual textures to tga format, using 'writeImage'.
Problem though is that similar to dumping from memory, all the megatexture tiles are scrambled.
There are hundreds of commands you can use (use 'find', 'listCvars', 'listCmds' and here https://steamcommunity.com/sharedfiles/ ... 2182215806) and I haven't found a way to sort the tiles yet but perhaps there is one?
This could make extraction easier, since you just have to load what you want textures to, set the quality to max with no compression and dump the images. Anyone tried this out yet?
If I figure it out, I'll write down here.
example of what I got from exporting with tiles debug ON: https://drive.google.com/file/d/1JL2cLL ... share_link