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Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 11:46 pm
by Haoose
100745/310351 (32%) - Download
Credits: Ekey

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 11:50 pm
by Gruselgurke
Anyway I can help with finding file names? Or do I answer the question myself by asking it? :P

Re: Watch_Dogs fat and dat archives

Posted: Fri May 30, 2014 7:00 am
by Oleg
Boulotaur2024 wrote:For me I tried to modify many many .fx shaders files originally in shaders.dat, even the xml ones... then repacked into a new shaders.dat... but the game is consistently ignoring my changes
I guess the game uses pre-compiled binary shaders code, so your changes have no effect.

Re: Watch_Dogs fat and dat archives

Posted: Fri May 30, 2014 7:55 am
by Boulotaur2024
Oleg wrote:I guess the game uses pre-compiled binary shaders code, so your changes have no effect.
I think you're right. Thats what the .cso, .gso, .pso files in \shadersobj_unpack\engine\shaders\obj are for... Some of them even include 'Microsoft (R) HLSL Shader Compiler 9.29.952.3111' in the header... So yeah the shaders are pre-compiled (thats the standard procedure nowadays anyways) but they did include the HLSL .fx source files as well... That's weird :/

Re: Watch_Dogs fat and dat archives

Posted: Fri May 30, 2014 11:38 am
by Lennox775
Anybody researching binaryclass of "vehiclespawninfo" and "trafficconfig"?
It'll allow to change vehicles spawn settings :)

Re: Watch_Dogs fat and dat archives

Posted: Fri May 30, 2014 2:58 pm
by dontera
Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.

About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..

Re: Watch_Dogs fat and dat archives

Posted: Fri May 30, 2014 3:48 pm
by Gruselgurke
dontera wrote:Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.

About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
Why ask and not just try it yourself and let us know about the results?

Re: Watch_Dogs fat and dat archives

Posted: Fri May 30, 2014 6:07 pm
by dontera
Gruselgurke wrote:
dontera wrote:Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.

About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
Why ask and not just try it yourself and let us know about the results?

That's an entirely reasonable suggestion. I do/did intend to, but haven't found the time. Just wanted to share my idea and see if anyone else had thought of it.

Re: Watch_Dogs fat and dat archives

Posted: Sun Jun 01, 2014 1:46 pm
by filu23
Hi guys. How to open "sbao" files?

Re: Watch_Dogs fat and dat archives

Posted: Sun Jun 01, 2014 9:49 pm
by odrin
i suppose modding ability of this game is doa, like far cry 3.

moving on [bruce]

Re: Watch_Dogs fat and dat archives

Posted: Sun Jun 01, 2014 10:39 pm
by Gruselgurke
odrin wrote:i suppose modding ability of this game is doa, like far cry 3.

moving on [bruce]
How would you come to that conclusion? You can already modify a great deal. Even more once the filelist is completed by Ekey and Haoose.

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 02, 2014 5:17 am
by Rick
It's been five days since release. [roll]

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 02, 2014 8:16 am
by filu23
SBAO (ogg) files converter.

Code: Select all

http://www70.zippyshare.com/v/67065938/file.html
Edit two files: sbao converter to mp3.bat and sbao converter to wav.bat

Enjoy

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 02, 2014 9:19 am
by octaviousrex
not only would I hope to get the van with a sumbero out of the game but if it does turn out to be modable that I might actually pick up the pc edition off steam or wherever. I have many cars I've made for other games that would be fun to take for a ride in this games map.

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 02, 2014 12:39 pm
by nurullah390
Hi. How to open .loc files? I need help.