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Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 9:53 pm
by Haoose
erik945 wrote:How do you do it?

I modify Watch Dogs.xml:

Code: Select all

<install_location>
	<action type="path">D:\Watch_Dogs</action>
</install_location>
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?
Create file projects\Watch Dogs\files\newfilenames.filelist with new filenames(!) and run RebuildFileLists.exe

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 9:59 pm
by cra0
Gh0stBlade wrote:
Rick wrote:
erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.
Lmfao! :lol:
Best Reply 2014

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 10:15 pm
by erik945
Haoose wrote:
erik945 wrote:How do you do it?
Create file projects\Watch Dogs\files\newfilenames.filelist with new filenames(!) and run RebuildFileLists.exe
Ok, thank you!
what is new filenames? Names of files found RebuildFileLists.exe at the previous iteration, names of files found in hex-editor, or else?
Is there a manual?

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 10:17 pm
by Haoose
Update filelist from Ekey
Credits: Ekey

50058/310337 (16%)
files-50058-310337 (16%).7z
erik945
names of files found in hex-editor, or a manual, or ... in game-files =)

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 10:24 pm
by Gh0stBlade
cra0 wrote: Best Reply 2014
Yes I agree 8D

---------------

Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 1:01 am
by Gruselgurke
edit: nvm should have looked into the source first

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 4:58 am
by odrin
after the filelist is built, is it then possible to do straight model replacements?

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 7:34 am
by Ekey
74342/310351 (23%) - Download - See below.

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 7:59 am
by Chipicao
Gh0stBlade wrote:Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
Where did you see this?
I already have an import script for xbg (Far Cry 3), but in Watch_Dogs I couldn't find any .xbg files, only .geom which are different.

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 8:24 am
by Ekey
Chipicao wrote:
Gh0stBlade wrote:Anywho, looks like the meshes are stored in .XBG (Xbox Geometry) format looks fairly straight forward from a quick glance...
Where did you see this?
I already have an import script for xbg (Far Cry 3), but in Watch_Dogs I couldn't find any .xbg files, only .geom which are different.
for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 8:47 am
by Chipicao
Ekey wrote:for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg
Thanks, but it's still completely different compared to FC3 xbg.
Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before.

Yesterday I started working on a maxscript for the new GEOM format and I'm making good progress.

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 8:51 am
by Ekey
Yup .geom it's .xbg

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 8:55 am
by erik945
Anybody can write a step by step manual to generation newfilenames.filelist?

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 9:42 am
by cra0
Chipicao wrote:
Ekey wrote:for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg
Thanks, but it's still completely different compared to FC3 xbg.
Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before.

Yesterday I started working on a maxscript for the new GEOM format and I'm making good progress.
yep it seems pretty straight forward

Re: Watch_Dogs fat and dat archives

Posted: Thu May 29, 2014 12:33 pm
by Ekey
86165/310351 (27%) - Download - See below