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Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 3:36 pm
by namquang93
Rick wrote:namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat
So don't rebuild the absurdly large archives? Why would you do that?
Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
I just want to decompress it
the game loads other uncompressed archives fine but not for this one. I tried the new disrupt-r14 but it still crashes on Continue Game
it's strange that no matter does game load the rebuilt file or not, the unpacker still be able to extract that file so I think that issue is caused by the game
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 3:38 pm
by Oleg
Rick, I get
Code: Select all
Unhandled Exception: System.IO.FileNotFoundException: could not find an acceptable version of XnaNative installed to use
at XCompression.XnaNative.Load(BaseContext context)
at XCompression.BaseContext..ctor()
at XCompression.DecompressionContext..ctor(UInt32 windowSize, UInt32 chunkSize)
at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.DecompressXMemCompress(Entry entry, Stream input, Stream output)
at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.Decompress(Entry entry, Stream input, Stream output)
at Gibbed.Disrupt.Unpack.Program.Main(String[] args)
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 3:40 pm
by Haoose
Oleg wrote:Rick, I get
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 3:41 pm
by Chipicao
@Oleg see below. Are you gonna try to make a ZM filter?
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 3:47 pm
by Ekey
Here my updated list's > 28140/310006 (9%)
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 3:49 pm
by Oleg
Thanks. Sorry, the extra pages of comments was posted while I was trying to run Rick's tools and kept the forum page opened for reply.
Works fine now.
@Chipicao, yes.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 4:05 pm
by erik945
Ekey how you created it?
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 4:12 pm
by Haoose
Here my updated list's > 28410/310337 (9%)
files-28410-310337-(9%).7z
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 4:37 pm
by namquang93
I think the main point is to get the game works with modified archives
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 4:38 pm
by Rick
Haoose wrote:Here my updated list's > 28410/310337 (9%)
files-28410-310337-(9%).7z
Name you added to shadersobj is invalid, otherwise. Good work!
28445/310351 (9%)
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 4:48 pm
by Ekey
lol yeah good job
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 4:49 pm
by Haoose
Rick wrote:Update file lists (with contributions from Haoose). 28445/310351 (9%)
And from
Ekey!
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 8:02 pm
by Ekey
49568/310351 (15%)
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 9:02 pm
by erik945
How do you do it?
I modify Watch Dogs.xml:
Code: Select all
<install_location>
<action type="path">D:\Watch_Dogs</action>
</install_location>
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 9:49 pm
by Gh0stBlade
Rick wrote:erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.
Lmfao!