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Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 3:36 pm
by namquang93
Rick wrote:
namquang93 wrote:game seems crashed with the rebuilt windy_city.dat/fat :[
So don't rebuild the absurdly large archives? Why would you do that?

Edit: I did just fix a bug with packing though, that probably caused your issue. Really though, you shouldn't be repacking that archive.
I just want to decompress it :D the game loads other uncompressed archives fine but not for this one. I tried the new disrupt-r14 but it still crashes on Continue Game :[ it's strange that no matter does game load the rebuilt file or not, the unpacker still be able to extract that file so I think that issue is caused by the game :cry:

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 3:38 pm
by Oleg
Rick, I get

Code: Select all

Unhandled Exception: System.IO.FileNotFoundException: could not find an acceptable version of XnaNative installed to use

   at XCompression.XnaNative.Load(BaseContext context)
   at XCompression.BaseContext..ctor()
   at XCompression.DecompressionContext..ctor(UInt32 windowSize, UInt32 chunkSize)
   at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.DecompressXMemCompress(Entry entry, Stream input, Stream output)

   at Gibbed.Disrupt.FileFormats.Big.EntryDecompression.Decompress(Entry entry, Stream input, Stream output)
   at Gibbed.Disrupt.Unpack.Program.Main(String[] args)
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 3:40 pm
by Haoose
Oleg wrote:Rick, I get
how can I fix this? I've tried to copy fat+dat into "bin" folder and extract right there, but get the same exception.
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 3:41 pm
by Chipicao
@Oleg see below. Are you gonna try to make a ZM filter?
erik945 wrote:Install XNA framework:
http://www.microsoft.com/en-us/download ... x?id=20914

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 3:47 pm
by Ekey
Here my updated list's > 28140/310006 (9%)

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 3:49 pm
by Oleg
Thanks. Sorry, the extra pages of comments was posted while I was trying to run Rick's tools and kept the forum page opened for reply. :)

Works fine now.

@Chipicao, yes.

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 4:05 pm
by erik945
Ekey how you created it?

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 4:12 pm
by Haoose
Here my updated list's > 28410/310337 (9%)
files-28410-310337-(9%).7z

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 4:37 pm
by namquang93
I think the main point is to get the game works with modified archives :D

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 4:38 pm
by Rick
Haoose wrote:Here my updated list's > 28410/310337 (9%)
files-28410-310337-(9%).7z
Name you added to shadersobj is invalid, otherwise. Good work!

28445/310351 (9%)

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 4:48 pm
by Ekey
lol yeah good job :bye:

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 4:49 pm
by Haoose
Rick wrote:Update file lists (with contributions from Haoose). 28445/310351 (9%)
And from Ekey!

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 8:02 pm
by Ekey
49568/310351 (15%)

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 9:02 pm
by erik945
How do you do it?

I modify Watch Dogs.xml:

Code: Select all

<install_location>
	<action type="path">D:\Watch_Dogs</action>
</install_location>
run RebuildFileLists.exe and generated files (28133/310337 (9%))
What next? How I can upgrade this result?

Re: Watch_Dogs fat and dat archives

Posted: Wed May 28, 2014 9:49 pm
by Gh0stBlade
Rick wrote:
erik945 wrote:Rick did you planed update filelist? A lot of files in __UNKNOWN\unknown directory.
Yes? It's not as if I can pull all of the filenames out of my own ass.
Lmfao! :lol: