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Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 6:03 pm
by cra0
killerpepo wrote:Thanks to you guys I was able to extract the XCompress using quickbms , but there is a little modification to the file struct.
All big endian
Code: Select all
//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
short Version;
short Reserved;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
long CompressedBlockSize;
I'll try to post the script , btw :I'm not good in writing scripts
Yep figured that out on the bus lol
Ok heres the extractor
wd_extractor.zip
Please
don't share this outside of this forum thankyou
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 7:16 pm
by cra0
Hmm seems textures are normal dds with custom header anyway post your findings im off to sleep
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 7:53 pm
by Ekey
Well it's only for Xbox right?
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 8:12 pm
by Gruselgurke
Thanks a lot for the tool cra0! Is it also possible to reverse the process?
Will have a look I find anything interesting the chunk files.
@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 8:25 pm
by Gruselgurke
Rick wrote:Haoose wrote:Gruselgurke wrote:Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Nice, would be cool to see a plain decompressor without any file extraction then. Looks like cra0's tool is essentially doing that in a way?
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 8:33 pm
by Ekey
Gruselgurke wrote:@EKey
It worked fine with PC .fat files. Though I don't know if this is actually usable data.
Oh pc version using xmem compression too also xbox.
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 8:42 pm
by kilik
it's possible to get tut's for sound please thank's
:)
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 9:02 pm
by Oleg
output file size computation is wrong. all are 0x8000 while this is the window size for decompressor. some files are interrupt, some are appended with zeroes. I suppose each unpacked file might be made out of several compressed blocks, please refine the tool respective.
Re: Watch_Dogs fat and dat archives
Posted: Tue May 27, 2014 11:31 pm
by Haoose
Rick wrote:Haoose wrote:Gruselgurke wrote:Does the game still work with uncompressed .dat files?
No. Need modified EXE-file for it
Not sure why that would be the case, the archive format supports uncompressed data just fine.
Sorry, I thought about the unpacked archives
cra0. Thx for unpacker
It's work on XBOX and PC (not PS3)
But it is not complete files. =(
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 3:12 am
by odrin
hopefully someone can crack this son of a b and mod the b jeesus out of it to justify purchasing.
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 4:22 am
by Researchman
Currently dont works with sound.fat (PC, Xbox360).
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 5:11 am
by filu23
sound.dat not work
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 5:19 am
by Rick
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 5:50 am
by cra0
Re: Watch_Dogs fat and dat archives
Posted: Wed May 28, 2014 6:00 am
by odrin
rick delivers with the quickness.
i don't have the game yet, so to those with the game, to what extent can we expect to modify the game?
i assume uplay will have to be hacked off( i can live with that)