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Re: Watch_Dogs fat and dat archives

Posted: Thu Jun 12, 2014 8:33 am
by loriscangini
awesome work so far!
I'm mainly interested in the 3d models, so in the xbg conversion tool, if I correctly understood the only big problem left to fix is the uv scaling, right?

Re: Watch_Dogs fat and dat archives

Posted: Thu Jun 12, 2014 12:44 pm
by Chipicao
Not really, cra0 and I have determined that most models use a scale of 2 or 3. We'll have to do more tests when the tool is ready, but worst case scenario you'll have to input a scaling factor manually.

Re: Watch_Dogs fat and dat archives

Posted: Thu Jun 12, 2014 1:22 pm
by loriscangini
Ok. Thanks for the explanation!
Let me know if I can do something useful !

Re: Watch_Dogs fat and dat archives

Posted: Fri Jun 13, 2014 1:32 am
by Wobble
[out]

Re: Watch_Dogs fat and dat archives

Posted: Fri Jun 13, 2014 4:31 am
by cra0
Wobble wrote:Which .DAT file are these models found? I looked at common, shaders, and shadersobj, and found nothing.
You obviously are blind -_-

Re: Watch_Dogs fat and dat archives

Posted: Fri Jun 13, 2014 10:43 am
by Ekey
Wobble wrote:Which .DAT file are these models found? I looked at common, shaders, and shadersobj, and found nothing.
windy_city and windy_city_cache

Re: Watch_Dogs fat and dat archives

Posted: Fri Jun 13, 2014 6:14 pm
by Wobble
[out]

Re: Watch_Dogs fat and dat archives

Posted: Sat Jun 14, 2014 5:04 am
by hqqttjiang
it seems not work with the videos.fat/videos.dat who can help me ?

Re: Watch_Dogs fat and dat archives

Posted: Sat Jun 14, 2014 8:53 pm
by ner0
Gnampf wrote:Did someone know, where I can find the game music, like the radio tracks und mission tracks (e.g. Blume Bunker on act 2) ? I gonne love that music and wanna hear it more than one time :D

Thx for answer
This is also something I was looking for but came short of finding.
I mean, I think the radio stations/music tracks are packed inside sound.dat like most/all of the generic sounds used by the game. But probably the problem is the conversion process from SBAO to OGG, which fails for a lot of those files. For example, 00114db4.sbao file is (Chicago - Wake Up Sunshine) one of the musics that are played in vehicles, but I came short of getting others.
Can anyone else chime in on this?

Anyway, great work everyone! 8D

P.S: As far as the missions soundtrack goes: http://bit.ly/1pYbws6

Re: Watch_Dogs fat and dat archives

Posted: Sun Jun 15, 2014 9:04 pm
by Oleg
I've changed few bytes in unpacked graphics/vehicles_nexus/land/muscle/muscle_03/ files and packed them back into patch.fat and patch.dat. Put them both into data_win64 folder and run the game. but I see no changes on respective models. Looks like modified file is ignored.

May be I've missed some point? I've packed with Gibbed.Disrupt.Pack.exe with no extra options, just as:

Pack patch.fat graphics

Re: Watch_Dogs fat and dat archives

Posted: Sun Jun 15, 2014 11:27 pm
by Snake Plissken
ill pay alot of bitcoins if someone could make a working first person view on foot mod. havent been able to unpack commen.dat myself yet.

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 16, 2014 1:42 am
by Rick
Oleg wrote:I've changed few bytes in unpacked graphics/vehicles_nexus/land/muscle/muscle_03/ files and packed them back into patch.fat and patch.dat. Put them both into data_win64 folder and run the game. but I see no changes on respective models. Looks like modified file is ignored.

May be I've missed some point? I've packed with Gibbed.Disrupt.Pack.exe with no extra options, just as:

Pack patch.fat graphics
You need to pack the containing directory. The root directory given to Pack is not included as part of the data path used in the archives.

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 16, 2014 8:38 am
by odrin
Snake Plissken wrote:ill pay alot of bitcoins if someone could make a working first person view on foot mod. havent been able to unpack commen.dat myself yet.
lol bitcoins. why not just tell people you'll pay them in metro tokens.

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 16, 2014 9:11 am
by ner0
odrin wrote:
Snake Plissken wrote:ill pay alot of bitcoins if someone could make a working first person view on foot mod. havent been able to unpack commen.dat myself yet.
lol bitcoins. why not just tell people you'll pay them in metro tokens.
I reckon Bottle Caps are way more comfortable to trade and suffer less fluctuation overall.

Re: Watch_Dogs fat and dat archives

Posted: Mon Jun 16, 2014 1:48 pm
by Gnampf
ner0 wrote:
Gnampf wrote:Did someone know, where I can find the game music, like the radio tracks und mission tracks (e.g. Blume Bunker on act 2) ? I gonne love that music and wanna hear it more than one time :D

Thx for answer
This is also something I was looking for but came short of finding.
I mean, I think the radio stations/music tracks are packed inside sound.dat like most/all of the generic sounds used by the game. But probably the problem is the conversion process from SBAO to OGG, which fails for a lot of those files. For example, 00114db4.sbao file is (Chicago - Wake Up Sunshine) one of the musics that are played in vehicles, but I came short of getting others.
Can anyone else chime in on this?

Anyway, great work everyone! 8D

P.S: As far as the missions soundtrack goes: http://bit.ly/1pYbws6
Yeah, i've got unpacked that archive an same problems with converting the sbao's. The soundtrack OST is the original Soundtrack CD, but there isn't that backgroundmusic of the bunker mission. Hope they can fix the sbao converter or something. In my oppinion, I think there some sbao files missing in that archive.