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Heroes of the Storm

Posted: Tue Apr 22, 2014 7:27 am
by ibeckman671
Has anyone delved into this yet? Trying to get access to some of the new models, but like all Blizzard games, there's been a major format shift.

Using this tool, you can get some stuff, but other models simply don't work:
http://www.sc2mapster.com/assets/m3-exp ... n-3ds-max/

Re: Heroes of the Storm

Posted: Thu Jan 08, 2015 10:03 pm
by TaylorMouse
Hey, Ive been diving into this, with many hours and lots of success, and some not so much

I created a script that imports the HotS and S2 models into Max, unfortunately without animation

I posted something here : viewtopic.php?f=10&t=11209&hilit=Heroes ... m&start=15

So please give me a hand, hope the scripts work

T.

Re: Heroes of the Storm

Posted: Sat Jan 31, 2015 10:39 pm
by TaylorMouse
Here is a working script to import SC2 models (m3) and animations (m3a) and Heroes of the storm, requires 3DS MAX 2011


Files can be found on my Dev Blog or SC2 Mapster files ( links in my signature)

T.

Re: Heroes of the Storm

Posted: Sun Feb 01, 2015 8:24 am
by raykingnihong
TaylorMouse wrote:Here is a working script to import SC2 models (m3) and animations (m3a) and Heroes of the storm, requires 3DS MAX 2011

T.
Hi TaylorMouse my friend, thank you very much for the great work, I tested the script, but I had no luck, script errors can not be imported model, I use win7 3dsmax2011 64bit and 3dsmax2012 64bit, here is a test file https://onedrive.live.com/redir?resid=6 ... =file%2c7z

Re: Heroes of the Storm

Posted: Sun Feb 01, 2015 10:25 pm
by TaylorMouse
2 things, I was aware there was an error, so you need to download the one with the bug fix:

http://www.sc2mapster.com/media/files/8 ... m_v1.1.zip

but I already made another one, same script but for those that do not have MAX 2011, but a newer version:

http://www.sc2mapster.com/media/files/8 ... tTools.zip

Be aware that the SC2ArtTools only support MAX 2011 for exporting, and no newer version is available.
IGNORE, new script is available !!

T.

Re: Heroes of the Storm

Posted: Mon Feb 02, 2015 6:25 pm
by raykingnihong
TaylorMouse wrote:2 things, I was aware there was an error, so you need to download the one with the bug fix:

http://www.sc2mapster.com/media/files/8 ... m_v1.1.zip

but I already made another one, same script but for those that do not have MAX 2011, but a newer version:

http://www.sc2mapster.com/media/files/8 ... tTools.zip

Be aware that the SC2ArtTools only support MAX 2011 for exporting, and no newer version is available.

T.
Hi TaylorMouse My friend, thank you very much for your help, I tested the script runs perfectly. Thank you very much for the great work

Re: Heroes of the Storm

Posted: Mon Feb 02, 2015 10:53 pm
by clairegrube
Love it!
Just a question though, Starcraft2 used different UV sets for decal textures on the same meshes, but i found only one UV set when i imported Raynor with your script. Any idea how the storm_hero_raynor_dec.dds is applied properly?

Re: Heroes of the Storm

Posted: Tue Feb 03, 2015 1:02 pm
by TaylorMouse
YES !

in my script there is no support for the decal, yet, I know there are different uv map layers in the m3 files, and I know where they are, I just haven't scripted it yet so that it is immediatly applied to the model.

anyway, this is very clearly documented in the Star 2 Art Tool documentation under tutorials and can be found on their official site:

http://us.battle.net/sc2/en/blog/124444 ... -1-21-2014

There is also a way to do this without the Art Tools, but I think you than need composite materials and apply another material id to that layer of uv's ( or something like that)

It is probably not going to be covered in my script though :/

T.

Re: Heroes of the Storm

Posted: Tue Feb 03, 2015 3:36 pm
by clairegrube
Thanks for the headsup.
I have no problem setting up the materials , it's just a matter of getting the UVs in the first place (for me that is).
Again, great script!

Re: Heroes of the Storm

Posted: Wed Feb 04, 2015 8:43 am
by TaylorMouse
New script coming this evening,
* bug on the weird skinning after applying animation from a m3a animation file is fixed
* animation split body is fixed into one decent animation

Small preview :)

Dancing Illidan

T.

Re: Heroes of the Storm

Posted: Wed Feb 04, 2015 10:23 am
by raykingnihong
cool,That's good

Re: Heroes of the Storm

Posted: Wed Feb 04, 2015 11:46 pm
by TaylorMouse
Here is the latest version with the animation (m3a) supported

Import m3 & m3a script v1.5

For those that do not have MAX 2011 with the Art Tools installed, here is an additional script that allows you to browse the imported animations

Download AnimProps Script

It shows you a popup list with the available animations, and changes the start and end frame if you like

Image

How this is installed:
* Open Max
* Go to MaxScript menu
* Select Run Script...
* Select my script (TM_AnimProps.mse)
* Then go to Customize menu
* Select Customize User Interface...
* Select in Category "Taylor Mouse's Tools" ( like in the screenshot)

Image

* Drag the "AnimationProperies" Action to one of your application bars, or make a new one
* You can assign an image to the button in stead of keeping the text

So after you imported the model and animation, click the button :)

T.

Re: Heroes of the Storm

Posted: Fri Feb 06, 2015 2:27 pm
by clairegrube
I can only repeat myself: Once again, great work!
At least the SC2 art tools version works nicely, can't comment on the other one.
Some of the HotS animations (Uther for example) have very long loading times, to the point i had to restart 3ds max. I don't know if that's a fault or if they just have to load very long due to their complexity.

EDIT: I've waited a few minutes, it seems some of the animations do indeed need considerably more time to load than others. So, no fault in the script!

Re: Heroes of the Storm

Posted: Fri Feb 06, 2015 8:41 pm
by Wobble
[out]

Re: Heroes of the Storm

Posted: Sun Feb 08, 2015 11:48 am
by TaylorMouse
Yes it does, but it uses a more complex version or newer version that was not supported up till now :)

T.