HugoPeters wrote:
You've probably already seen it, but I did already release a (poorly made lol) file extractor that also exports the audio to .mp3.
Anyways here is one fucking epic (unused) track, which I can't remember of where it came from:
http://www.djek.nl/shit/beyond/EB89.mp3
Why not plain .wav? Isn't lossless supposed to be better (and more flexible)? :p
Besides, I remember a similar music was played in the ending credits
HugoPeters wrote:michalss wrote:Hi Hugo,
What exactly is your goal in here mate ? Are you actually want to make it work and render on PC ? Include controller functionality ?
Well, I haven't set an exact goal, but I am trying to make it work on PC, yes.
As long as I don't get 100% stuck with something I'm just going to keep on reversing it and making it work on PC!
Note that Quantic Dream has been using this format since Fahrenheit, and they're probably not going to give up on it, so with a bit of luck all of their future games are going
to be playable on PC at some point!
This make me remember
that guy that
really went heavy with Fahrenheit reverse engineering. He could even find a set of tools called
Quantic Dream Tools
HugoPeters wrote:Mr.Mouse wrote:That is why I said contacting Sony when there's a version that is playable only (like a beta version). Not before. And also making sure a lot of people have already tested it. (it is public).
Hmm, no, Sony would probably not like it for a couple of reasons...
1) They own copyright to Beyond (in fact, they own the IP and trademark by a 100%)
2) They're very serious about their exclusives (and haven't released a single exclusive on any non-PS platform)
3) Quantic Dream probably has a "build for PC" button somewhere, so why take a non-official version?
4) There's a PS4 version coming out with new scenes, this could heavily impact sales
5) Windows is owned by Microsoft... Microsoft & Sony aren't exactly friends...
1) I bought the game. So I guess you did. 0 copyright problems since you aren't sharing any QD file. Just your
original work. It's no different from pcsx2 status.
I couldn't find the exact post where one of the developers said that they had already got in touch with SCEE, but I remember the only thing sony required was: no BIOS (and of course no illegal ISOs) and we'll be fine.
2) Of course they are. Though, I think it's more like "fuck xbox", "pc, who cares?" thing. Even though I believe any
XDev partner can suspend their "benefit" at any time
(as demonstrated by developer Housemarque)
3) Well, actually QD even promised
2 games in 2005, without console biases. Even heavy rain was
coming to pc. This until the "
partnership".
And indeed... in all fairness.. I think it was a wise move after all.. What other publisher could give you 30milllion dollars for a third person game without gunfires around every corner and a rambo-style protagonist
?
They could have even avoided to
say some
BS notwithstanding, imo.
4) Again, this is not supposed to be piracy (i.e. diminish sales)
5) Lol. Really: if there's a company hating
gaming on windows, that's microsoft. Seriously, no shit.
Just look at the last E³.. At least sony had some co-developed indie games that are even available even on PC.
Moreover I don't remember MS allowing cross-platform multiplayer like it happens with the PS3 versions of final fantasy 14 and portal 2...
HugoPeters wrote:
What I will do with it.. well I've already gotten tons of requests for a model exporter, so that's what I'm probably NOT going to release XD (just for the plain reason that there are many perverts out there and I think it's illegal)
HugoPeters wrote:And another reason: I've seen what can happen with game models... and especially because there are naked models in Beyond, I know I will see them back at some places where I'd rather not see them.
I perfectly see your point. After all I'm pretty sure everybody in here had heard about
this.
Though I don't think you'd questioned about what legal issues a
texture dumped from
your own game could arise.
And indeed that was a lapse, a mistake. Just some
too zealous PR guys. There's nothing different from the usual modding process
lion589 wrote:Mr.Mouse wrote:
Of course, there's no point in creating a conversion if nobody can play it.
I'm sure XeNTaX will be able to host some alpha or beta demo versions of it at some point somewhere. Meanwhile, by the time it reaches advanced beta stage you may want to contact Sony directly to see if they are willing to publish it / endorse it. As for the model exporter, there would be no harm if there was one, or for instance in the form of support for Noesis. Talk to Rich Whitehouse about that (MrAdults).
Contacting Sony about this project it's really a bad idea because they'll stop this work immediately, and as for the model I really wish if he could release it.
HugoPeters wrote:
Nah, contacting Sony would probably be the worst idea honestly, I'd rather send a direct email to David Cage (CEO & Writer of Quantic Dream).
But even he could easily sue me.
I don't actually think we are doing something illegal. We shouldn't neither act likewise.
I'm not saying I'd die to know Sony/QD opinion, though we shouldn't certainly hide like burglars.
Even though, who knows.. mr. cage could even be secretly a fan of God Gabe.
if you know what I mean
In this case consequences might range from a simple good work boy, to a consecration on mount Olympus.
Otherwise, at least my heart will be able to know if it's the case to rest, forever, in piece. I wonder when I'll be able to play next QD pearl.
Nevertheless, thank you again for your work.
It's magnificent.