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Sengoku Basara 4 (PS3) .mod maxscript

Posted: Tue Mar 25, 2014 9:02 am
by zaramot
Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed).
Report errors and bugs here (they could be :)) PS3 version of the game

ImageImage

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Wed Mar 26, 2014 4:29 am
by rexil
Great job man. Thank you. Everything is working fine, it partially works for SB3 models, armature is loaded and shows an error, but that was expected to have changes between 3 and 4

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Wed Mar 26, 2014 7:53 am
by zaramot
Hi! If you send me some samples from SB3, I'm sure I can edit script to import models from SB3 :)

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Wed Mar 26, 2014 4:21 pm
by CriticalError
very good job dude, thanks a lot for that, gratefull for this share.

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Sat Mar 29, 2014 1:26 pm
by HeliosAI
Thank you very much for the script =) I tested a few models and most of them work fine, however the rigged face of pl039 does not load.
arc file is pl039_00_ev_face

Is there any way to fix it?

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Sun Mar 30, 2014 9:30 am
by zaramot
Hi! Thanks for bug report. I'll try to fix this, though this model has index buffer which differs from others.

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Sat Dec 06, 2014 9:17 am
by porimac
aborted? :[

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Sat Dec 06, 2014 11:27 am
by zaramot
Not aborted, just I can't figure out how to import this index buffer correctly, that's the only issue for now.

Re: Sengoku Basara 4 (PS3) .mod maxscript

Posted: Sat Dec 18, 2021 3:12 pm
by Drawing
zaramot wrote: Tue Mar 25, 2014 9:02 am Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed).
Report errors and bugs here (they could be :)) PS3 version of the game

ImageImage
Hi zaramot , sorry for necroposting but I really would like to know how you got .mod files out from .arc container .

Thanks in advance, Drawing.