.sbp Metal Gear Solid V Ground Zeroes (PS3)
Posted: Tue Mar 11, 2014 2:15 am
Hello again
I datamined the PS3 version of MGS5 Ground Zeroes in order mostly to get my hands on all the audio, but ran into a snag.
First of all, the game data is packed in .psarc so I just used the PSARC Unpacker.
Then the audio used in game-proper is in .sbp format, while audio tapes are in .wem
I managed to easily turn .wem ones into .ogg thanks to ww2ogg and revorb tools.
But the .sbp ones don't seem like any format I know or any that's supported.
A glance at the .sbp files in HEX reveals their header to contain "SBPB bnk ƒÞstp „ ãEBKHD Xü4 ó ý DIDX ‡z e[DATA e[RIFX eSWAVEfmt" which looks like it could be some form of .bnk container probably with .wem files inside.
Anyone willing to take a look at it and try to make an extractor?
Here's samples:
MEGA Mirror: https://mega.co.nz/#!qcRBRYKK!2AIT4J3gS ... w9ubqJ-z24
MediaFire Mirror: http://www.mediafire.com/download/4eyn5 ... Sample.rar
I datamined the PS3 version of MGS5 Ground Zeroes in order mostly to get my hands on all the audio, but ran into a snag.
First of all, the game data is packed in .psarc so I just used the PSARC Unpacker.
Then the audio used in game-proper is in .sbp format, while audio tapes are in .wem
I managed to easily turn .wem ones into .ogg thanks to ww2ogg and revorb tools.
But the .sbp ones don't seem like any format I know or any that's supported.
A glance at the .sbp files in HEX reveals their header to contain "SBPB bnk ƒÞstp „ ãEBKHD Xü4 ó ý DIDX ‡z e[DATA e[RIFX eSWAVEfmt" which looks like it could be some form of .bnk container probably with .wem files inside.
Anyone willing to take a look at it and try to make an extractor?
Here's samples:
MEGA Mirror: https://mega.co.nz/#!qcRBRYKK!2AIT4J3gS ... w9ubqJ-z24
MediaFire Mirror: http://www.mediafire.com/download/4eyn5 ... Sample.rar