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Rayman 3 (PS2) *.TBF files

Posted: Mon Mar 10, 2014 11:19 pm
by Droolie
Hi guys,

I have ventured into graphics file formats before, but I know absolutely zero about PS2 graphics formats. If you do, I could definitely use your help with these files!

Code: Select all

https://app.box.com/s/irky7011bmvwmbgbob22
They're from an early demo of Rayman 3 and I think there might be some interesting stuff in it.

Thanks,
Droolie.

Re: Rayman 3 (PS2) *.TBF files

Posted: Tue Mar 11, 2014 8:27 am
by deepshit
Here's what I found :

Code: Select all

struct image
{
    DWORD Header         //0x0AB9FC72
    DWORD palletteType //????
    DWORD Width
    DWORD Height
    BYTE* Pallette
    BYTE* ImageData
}
this structure repeats till eof.
Edit : ImageData could be swizzled.

Re: Rayman 3 (PS2) *.TBF files

Posted: Sat Aug 29, 2015 10:53 pm
by Got4n
Bumping this, does anyone knows anything?

Re: Rayman 3 (PS2) *.TBF files

Posted: Mon Sep 28, 2015 9:20 pm
by TGE
http://www.mediafire.com/download/1x41a ... tbftool.7z
Just drag a TBF file into the executable and it'll extract png files from the file.
4-bit textures don't convert properly for some reason, but I included the source code in case anyone wants to look at it.

Re: Rayman 3 (PS2) *.TBF files

Posted: Sat Nov 21, 2015 4:12 pm
by Got4n
TGE wrote:http://www.mediafire.com/download/1x41a ... tbftool.7z
Just drag a TBF file into the executable and it'll extract png files from the file.
4-bit textures don't convert properly for some reason, but I included the source code in case anyone wants to look at it.
Thanks a lot! It works kinda nicely! :D