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[REL] Disney INFINITY Model Extractor

Post questions about game models here, or help out others!
csjirt
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Re: [REL] Disney INFINITY Model Extractor

Post by csjirt »

cra0 wrote:Meh bones are in .oct might reverse next week

Code: Select all

//Disney Infinity Research
// Cra0kalo/Mariokart64n/Luxox_18
//PC Little Endian


struct VBufHeader
{
// NOP
}

//ShaderDump VertexStructure

struct GPU_ASM
{
    vs_3_0
    def c0, 4, 1, 0, 1000
    def c1, 0.00100000005, 0, 0, 0
    dcl_blendindices v0
    dcl_blendweight v1
    dcl_normal v2
    dcl_position v3
    dcl_texcoord1 v4
    dcl_texcoord v5
    dcl_texcoord o0.xyz
    dcl_position o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3.xy
    slt r0, v0, -v0
}

// Buffer
// Size 24
struct VBufStruc
{
float vd x
float vd y
float vd z
hfloat TextureU
hfloat TextureV
uint32 unknownPadding
uint32 VertexColor
}


// Buffer
// Stride 16
struct VBufStruc2
{
hfloat vn_x
hfloat vn_y
hfloat vn_z
hfloat vn_w

hfloat vt_x
hfloat vt_y
hfloat vt_z
hfloat vt_w


}



// Index Buffer
// Size 24
struct IndexBufStruc
{
uint16 face1
uint16 face2
uint16 face3
}

Image
Image

DL
http://cra0kalo.com/public/Disney%20INF ... ractor.zip
:bye:


Download address can not be used Who can provide a new? :( :( :(
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Re: [REL] Disney INFINITY Model Extractor

Post by Acewell »

csjirt
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Re: [REL] Disney INFINITY Model Extractor

Post by csjirt »


:D :D think you
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Re: [REL] Disney INFINITY Model Extractor

Post by DarthphoeniX »

AceWell wrote:That was from a sample uploaded by jmgg on ZenHAX, the bms script by aluigi to extract the files is here
http://aluigi.altervista.org/bms/disney_infinity.bms
With new gold edition of the game we visualize all content in folders! the problem is all the psx_*.zip files extract in *dat format. It may be necessary to update the bms script. Someone can take a look at this?
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Re: [REL] Disney INFINITY Model Extractor

Post by gemini82 »

Model Extractor for Disney Infinity.

https://archive.org/details/DisneyINFIN ... lExtractor
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Re: [REL] Disney INFINITY Model Extractor

Post by DiMickfoxed65 »

Hello, i need help with these tool because i tryed to port mickey mouse (3.0) but only appears the model broken, so somebody can help me??
i need to port other models too!!!
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Re: [REL] Disney INFINITY Model Extractor

Post by DiMickfoxed65 »

And if someone want know what as the models i trying port, here is all the Zip crypted files:
https://drive.google.com/file/d/161pFiD ... sp=sharing
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Re: [REL] Disney INFINITY Model Extractor

Post by shakotay2 »

Where did u get the tbx_classicmickey_0.ibuf from? (It's not in the zip file you've uploaded, afaics.)

Anyways, the problem seems to be the endianness, I assume.

There's other ways to get the meshes from vbuf/ibuf files: using hex2obj or the blender script (Blender249[DisneyInfinity][PS3][oct][2014-11-30]) from Mariusz Szkaradek (which uses .oct files).
The script is for PS3 (big endian) which I couldn't fully modify for little endian:
.
oct,vBuf,iBuf.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [REL] Disney INFINITY Model Extractor

Post by DiMickfoxed65 »

Im get it from Disney Infinity 3.0 (Gold edition) Cracked :v
And i tryed use HextoObj, but is very hard :(

and u can convert these mickey, well because u know how use these tool?
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shakotay2
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Re: [REL] Disney INFINITY Model Extractor

Post by shakotay2 »

Diego6mick wrote: Fri Feb 21, 2020 10:42 pmAnd i tryed use HextoObj, but is very hard :(
Some people say so, yes.

But the vBuf/iBuf thingie is very simple, afair. Upload tbx_classicmickey_0.vbuf and tbx_classicmickey_0.ibuf, then I can show how to solve this.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [REL] Disney INFINITY Model Extractor

Post by DiMickfoxed65 »

Hey, i send you a private message, you are already read it??
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Re: [REL] Disney INFINITY Model Extractor

Post by shakotay2 »

yes, thanks! :)
well, the truth is, seems things (vbuf/ibuf) are not as simple as I remembered from here:
shakotay2 wrote: Sat Jun 22, 2019 8:15 pm
(in fact, I didn't remember, it was some kind of "deja vue", so I just searched for "copy /b" :D )

I got a damxxd point cloud only.
So I sticked back to Mariusz' blender script for getting the skeleton (and maybe more, some day (: ):
.
classic_Mickey_skel.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [REL] Disney INFINITY Model Extractor

Post by shakotay2 »

another try with hex2obj (had to extract "magic table" values from the .oct file for such):
.
classicmickey_no_uvs.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [REL] Disney INFINITY Model Extractor

Post by huckleberrypie »

Any luck with 3.0? Would like to extract the Arendelle Racing Rink from it if possible.
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