Page 2 of 5

Re: [REL] Disney INFINITY Model Extractor

Posted: Mon Nov 10, 2014 1:54 am
by jayd00
thank you!
but how to extract textures?.. I'm still searching how.. :(

Re: [REL] Disney INFINITY Model Extractor

Posted: Fri Nov 14, 2014 3:50 am
by Mystie
Really cool program!

BTW, are you considering support for Infinity 2.0 models?

Re: [REL] Disney INFINITY Model Extractor

Posted: Sat Nov 22, 2014 12:30 pm
by cra0
post samples from 2 if they don't work I may take a look depending on free time

Re: [REL] Disney INFINITY Model Extractor

Posted: Fri Nov 28, 2014 10:48 pm
by Mystie
All righty, here ya go.

Re: [REL] Disney INFINITY Model Extractor

Posted: Thu Apr 23, 2015 9:45 pm
by TaylorMouse
no progress on this ?

T.

Re: [REL] Disney INFINITY Model Extractor

Posted: Mon Jun 22, 2015 11:08 pm
by Doctor Loboto
This doesn't seem to be working. Anything I convert just comes out as a completely jumbled and worthless mess of random polygons. I tried Syndrome and a few others with no luck...

Re: [REL] Disney INFINITY Model Extractor

Posted: Sun Sep 20, 2015 7:19 pm
by KingKilluaX3
anyone happen to have textures from the tangled models?

Re: [REL] Disney INFINITY Model Extractor

Posted: Fri Oct 30, 2015 3:11 pm
by jmgg
The files from version 3 has an unknown format. Is it possible to view the new models with the tool from previous versions?

Re: [REL] Disney INFINITY Model Extractor

Posted: Mon Nov 02, 2015 4:25 pm
by jmgg
Using the aluigi script you can extract all the content. When I try to visualize some figures with the tool of cra0 these are all broken.
1.jpg
Someone of you have the same problem or you can view them properly?

Re: [REL] Disney INFINITY Model Extractor

Posted: Tue Nov 03, 2015 8:58 pm
by kilik
not try but interessing

Re: [REL] Disney INFINITY Model Extractor

Posted: Thu Nov 05, 2015 11:25 am
by kangaroo78
jmgg wrote:Using the aluigi script you can extract all the content. When I try to visualize some figures with the tool of cra0 these are all broken.
1.jpg
Someone of you have the same problem or you can view them properly?

I used the aluigi script too, but I cant visualize them even with cra0 tool. I got most of the textures though. I also tried Szkaradek123 importer but not luck either.

Re: [REL] Disney INFINITY Model Extractor

Posted: Thu Nov 05, 2015 10:00 pm
by Acewell
As a non programmer i have to say this is the perfect format to learn Hex2Obj with because the two data types you need are separated for you and it makes it easy to see where the data starts and what length it is plus it shows what you might would look for in other formats. The vbuf contains your vertex stuff and the ibuf contains your face index. If you combine the contents of both files into one you can open that in H2O and convert the bytes to obj. :D

Image

Re: [REL] Disney INFINITY Model Extractor

Posted: Fri Nov 06, 2015 12:04 am
by TaylorMouse
Where did you get that file from??

I have Infinity 3 on my PC, but all I got are these weird unnamed files ( am I missing something ?? )

T.

Re: [REL] Disney INFINITY Model Extractor

Posted: Fri Nov 06, 2015 12:32 am
by Acewell
That was from a sample uploaded by jmgg on ZenHAX, the bms script by aluigi to extract the files is here
http://aluigi.altervista.org/bms/disney_infinity.bms

Re: [REL] Disney INFINITY Model Extractor

Posted: Fri Nov 06, 2015 7:49 am
by TRDaz
I was hoping szkaradek's blender importer worked so I could grab the models with bones but it seems the format changed since 2.0. I would have no idea what you enter into hex2obj to get the models xD

EDIT: Thanks to AceWell's image of his setup for Darth Maul's model, i managed to grab a model myself!
Image
This helps alot in understanding how to get other models with hex2obj too.