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Re: List of Unity games
Posted: Fri Jul 03, 2015 2:26 am
by JONATHANTKB
997R8V10 wrote:Hello and thanks a ton for the tutorial!!! I love the Porsche models and found a lot of them online but I wanted the Cayman GT-4 to convert into rFactor. I successfully extracted it and have it now!
A Question: Does anyone know of any other 3d car configurators out there? The ones I found are just images
I really want them if they are there!
Thanks again,
997R8V10
https://www.facebook.com/997CarFactory
no all configurator are pictures
Re: List of Unity games
Posted: Thu Oct 29, 2015 8:49 pm
by Chipicao
Could you guys shout out some Unity 5 games, for testing purposes?
Any platform, as many as possible, and only names or official links please.
Re: List of Unity games
Posted: Thu Oct 29, 2015 9:46 pm
by chrrox
Sure here you go Idolmaster.
http://storage.game.starlight-stage.jp/ ... etmanifest
then just paste this to download a file
chara_002_00_base.unity3d.lz4
becomes
http://storage.game.starlight-stage.jp/ ... nity3d.lz4
Re: List of Unity games
Posted: Fri Oct 30, 2015 12:43 am
by Chipicao
Thanks! So far so good...
May I ask how you managed to intercept this file manifest?
Did you use a network sniffer or did you hack the iOS app somehow?
I'm interested because many mobile apps download additional files after installation.
Re: List of Unity games
Posted: Fri Oct 30, 2015 1:10 am
by chrrox
yeah I just set up a proxy server and logged the url's.
Did you have the basic unity structure layout I have some of the structure just looking for the linking It would save me a lot of time.
Re: List of Unity games
Posted: Fri Oct 30, 2015 1:42 am
by Chipicao
Yes, I think I have all of it covered. What exactly do you need, main file structure?
Re: List of Unity games
Posted: Fri Oct 30, 2015 3:22 am
by chrrox
Yeah I saw another program use those set id's based on the unity version.
Can you post how the basic structure is read and those are combined then i think the rest should go quick.
i hope what I said makes sense
Re: List of Unity games
Posted: Fri Oct 30, 2015 7:50 am
by Chipicao
Hmm, maybe you've seen it in my MaxScript, which also had the ability to parse any and all Unity versions
Here's the complete structure of assetfiles (mainData, level#, .assets, .sharedAssets, CustomAssetBundle, BuildPlayer)
Note that unity 5 still needs further testing
As of yesterday, Unity Studio is also on GitHub:
https://github.com/RaduMC/UnityStudio
Code: Select all
public AssetsFile(string fileName)
{
EndianStream fileStream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian);
int tableSize = fileStream.ReadInt32();
int dataEnd = fileStream.ReadInt32();
int fileGen = fileStream.ReadInt32();
int dataOffset = fileStream.ReadInt32();
bool baseDefinitions = false;
switch (fileGen)
{
case 6:
{
fileStream.Position = (dataEnd - tableSize);
fileStream.Position += 1;
break;
}
case 7://Unity 3 beta
{
fileStream.Position = (dataEnd - tableSize);
fileStream.Position += 1;
m_Version = fileStream.ReadStringToNull();
break;
}
case 8:
{
fileStream.Position = (dataEnd - tableSize);
fileStream.Position += 1;
m_Version = fileStream.ReadStringToNull();
platform = fileStream.ReadInt32();
break;
}
case 9:
{
fileStream.Position += 4;//unknown zero
m_Version = fileStream.ReadStringToNull();
platform = fileStream.ReadInt32();
break;
}
case 14:
case 15://not fully tested!
{
fileStream.Position += 4;//unknown zero
m_Version = fileStream.ReadStringToNull();
platform = fileStream.ReadInt32();
baseDefinitions = fileStream.ReadBoolean();
break;
}
default:
{
//MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
if (platform > 255 || platform < 0)
{
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
fileStream.endian = EndianType.LittleEndian;
}
/*Platform list:
-2: unitypackage
4: OSX
5: PC
6: Web
7: Web_streamed
9: iOS
10: PS3(big)
11: Xbox360(big)
13: Android
16: Google_NaCl
21: WP8
25: Linux
*/
int baseCount = fileStream.ReadInt32();
for (int i = 0; i < baseCount; i++)
{
if (fileGen < 14)
{
int baseType = fileStream.ReadInt32();
readBase();
}
else { readBase5(baseDefinitions); }
}
if (fileGen >= 7 && fileGen < 14) { fileStream.Position += 4; }//unknown zero
int assetCount = fileStream.ReadInt32();
for (int i = 0; i < assetCount; i++)
{
if (fileGen >= 14) { fileStream.AlignStream(4); }
AssetPreloadData asset = new AssetPreloadData();
if (fileGen < 14) { asset.m_PathID = fileStream.ReadInt32(); }
else { asset.m_PathID = fileStream.ReadInt64(); }
asset.Offset = fileStream.ReadInt32();
asset.Offset += dataOffset;
asset.Size = fileStream.ReadInt32();
asset.Type1 = fileStream.ReadInt32();
asset.Type2 = fileStream.ReadUInt16();
fileStream.Position += 2;
if (fileGen >= 15) { byte unknownByte = a_Stream.ReadByte(); }
preloadTable.Add(asset.m_PathID, asset);
}
if (fileGen >= 14)
{
//this looks like a list of assets that need to be preloaded in memory before anytihng else
int someCount = a_Stream.ReadInt32();
for (int i = 0; i < someCount; i++)
{
int num1 = a_Stream.ReadInt32();
a_Stream.AlignStream(4);
long m_PathID = a_Stream.ReadInt64();
}
}
int sharedFileCount = fileStream.ReadInt32();
for (int i = 0; i < sharedFileCount; i++)
{
string aName = fileStream.ReadStringToNull();
fileStream.Position += 20;
string sharedFileName = fileStream.ReadStringToNull(); //relative path
}
}
private void readBase() //recursive
{
string baseFormat = fileStream.ReadStringToNull();
string baseName = fileStream.ReadStringToNull();
fileStream.Position += 20;
int childrenCount = fileStream.ReadInt32();
//Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
for (int i = 0; i < childrenCount; i++) { readBase(); }
}
private void readBase5(bool baseDefinitions)
{
int baseType = fileStream.ReadInt32();
if (baseType < 0) { fileStream.Position += 16; }
fileStream.Position += 16;
if (baseDefinitions)
{
int varCount = fileStream.ReadInt32();
int stringSize = fileStream.ReadInt32();
fileStream.Position += varCount * 24;
string varStrings = Encoding.UTF8.GetString(fileStream.ReadBytes(stringSize));
//can skip this
fileStream.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
{
ushort num0 = fileStream.ReadUInt16();
byte level = fileStream.ReadByte();
bool isArray = fileStream.ReadBoolean();
ushort varTypeIndex = fileStream.ReadUInt16();
ushort test = fileStream.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{ varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull
else //varType is an index in an internal strig array
{ varTypeStr = baseStrings[varTypeIndex] != null ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); }
ushort varNameIndex = fileStream.ReadUInt16();
test = fileStream.ReadUInt16();
string varNameStr;
if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); }
else { varNameStr = baseStrings[varNameIndex] != null ? baseStrings[varNameIndex] : varNameIndex.ToString(); }
int size = fileStream.ReadInt32();
int index = fileStream.ReadInt32();
int num1 = fileStream.ReadInt32();
for (int t = 0; t < level; t++) { Debug.Write("\t"); }
//Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size);
}
fileStream.Position += stringSize;
}
}
Re: List of Unity games
Posted: Fri Oct 30, 2015 11:48 am
by Csimbi
Here. Free online game.
Buggy as hell but comes close to fun.
Re: List of Unity games
Posted: Fri Oct 30, 2015 2:00 pm
by Trishty
chrrox wrote:yeah I just set up a proxy server and logged the url's.
Did you have the basic unity structure layout I have some of the structure just looking for the linking It would save me a lot of time.
I have tried and get the urls. Thank you very much.
Final Fantasy 7 G-Bike
bike_001_018 model
http://app.cache.finalfantasy7-gbike.co ... 0000000005
Mahouka Koukou No Rettousei Lost Zero
http://cache.lostzeromagichs.jp/assets/ ... f23df797f6
But I didn't see manifest list of files in the urls
Re: List of Unity games
Posted: Sat Oct 31, 2015 12:27 pm
by Ares722
Another unity3d 5 game similar to Idolmaster and plenty of 3d models:
jap name:コエスタ - アイドル 声優 育成 RPG
link android:
https://play.google.com/store/apps/deta ... sta1&hl=ja
(there is also an ios version on jap itunes)
Re: List of Unity games
Posted: Sat Oct 31, 2015 1:27 pm
by Mrtest
Chipicao,
Which program to compile files?
Re: List of Unity games
Posted: Sun Nov 01, 2015 7:22 pm
by chrrox
Re: List of Unity games
Posted: Sun Nov 01, 2015 8:32 pm
by Chipicao
Thanks!
I have made progress with Unity 5 and found some more information about the structure of asset files. Will be posting shortly.
Re: List of Unity games
Posted: Sun Nov 01, 2015 9:59 pm
by chrrox
Need to find the function for encrypting and decrypting the content for games
http://docs.unity3d.com/Manual/protectingcontent.html
seems to be using this.