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Re: Silver 3d models and animations (CHR and ANM files)
Posted: Wed Aug 08, 2018 7:58 pm
by nerdyluke
Done ! Sorry it took slightly longer than expected. Here is the new github url:
https://github.com/othias/silvie
Any further contribution is more than welcome.
I've uploaded a binary release as well so just a simple executable, no more java or other library is required. And here's a pretty cool screenshot of the robot boar boss at the end of the game for fun
Re: Silver 3d models and animations (CHR and ANM files)
Posted: Sun Jan 09, 2022 4:05 am
by rubinho146
nerdyluke wrote: ↑Wed Aug 08, 2018 7:58 pm
Done ! Sorry it took slightly longer than expected. Here is the new github url:
https://github.com/othias/silvie
Any further contribution is more than welcome.
I've uploaded a binary release as well so just a simple executable, no more java or other library is required. And here's a pretty cool screenshot of the robot boar boss at the end of the game for fun
Hey, nerdyluke.
Any possibility in making the tool compress the xml back to eng?
Cheers.
Re: Silver 3d models and animations (CHR and ANM files)
Posted: Mon Apr 11, 2022 9:12 pm
by nerdyluke
Hello, it's been a while
a few people have messaged me over the last few years about this tool so here's an update. Due to lack of motivation/personal issues I haven't worked on this as much as I would have liked, but I might give it a shot in the near future. My dream goal would be to extract 3d model animations, "level" (terrain) meshes, and understand the scripting of levels. Then once this is done, a reimplementation of the game à la openmw or gemrb would be doable. But it's all wishful thinking for now
xml->eng conversion might be possible, although there are still quite a few unknowns in the format. I'll add the feature if I can get it to work, maybe
. Thanks all for your kind words.