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Re: Game import MAXScripts & tools

Posted: Fri May 08, 2015 3:03 am
by Nobby
Hey Chipicao.

Just wanted to report. both the new version of the kn5 importer and the kn5 converter work perfectly.
Thank you so much for looking into the importer update. The converter was just an added bonus.
I hope the sample file i provided helped in some way.

Again. Thank you so much, i am a very happy man again :)

And here is that internet cookie i promised you ... :D

Image

Re: Game import MAXScripts & tools

Posted: Sat May 09, 2015 4:50 pm
by Chipicao
@SandroX I will not touch SMS Import until we have a solution to extract BFF archives with correct filenames and paths.

@Nobby My pleasure

@Wonderman It's exactly as I stated before, sometimes a single object is linked to a bigger mesh. IDK if and how the game would separate the mesh, but this is how the assets are stored.
In your video, the script says it imports "Combined Mesh (root: scene)" because that's the actual name of the mesh object.
To clarify, "antenna_b" is a GameObject (think of it as a scene node or dummy) linked to a Mesh called "Combined Mesh (root: scene)".

Re: Game import MAXScripts & tools

Posted: Sat May 09, 2015 6:49 pm
by REDZOEU
Sorry for being annoying again, just wanted to ask about RIDE. Someone made a thread for getting models from the .BIN files, but the method is absolutely not noob-friendly (viewtopic.php?f=16&t=12791). Is the maxscript for this game far to be finished? It would be great if the old SBK/MotoGP maxscript for milestone games gets updated to import bikes from RIDE (including the accesories and stuff).
Again, sorry for being annoying. I tried ripping with Ninja Ripper and 3DRipperDX and got no luck, and got depressed because of that.

Thanks in advance :)

Re: Game import MAXScripts & tools

Posted: Thu May 14, 2015 12:07 am
by MacedoSTI
News for Asphalt Overdrive? (.PIG files)

Re: Game import MAXScripts & tools

Posted: Wed Jun 24, 2015 11:47 am
by DragonSlayer765
Gla2 files are spitting out errors with the latest gameloft gla extractor but im running on a virtual machine so I don't know what to think.. Basically I want some models from Modern Combat 5. Is a remodel worth the time or is ripping it achievable??

Re: Game import MAXScripts & tools

Posted: Wed Jul 01, 2015 1:01 am
by runsrr
Has Unity Importer 1.0 beta support Unity 5 yet?
when will this support unity 5?

Re: Game import MAXScripts & tools

Posted: Fri Jul 03, 2015 7:38 pm
by LarsMasters
it seems the Alchemy Dialog scripts (which is usually known to import the IGB files like from Marvel Ultimate Alliance (n-space for the second one) & X-Men Legends series) needs an update, such able to convert PSP, Wii, PS3 & Xbox 360 version of the models, in order to be able to use it on the current Max, instead of just in 4.2/5. & BTW, it's on marvelmods for the info like this

Re: Game import MAXScripts & tools

Posted: Sun Jul 05, 2015 7:19 pm
by lemurboy12
Cartoon Network Racing on PS2 was made by Eutechnix and uses the same format as the NASCAR games, but nothing imports. Here's a few samples:
http://puu.sh/iO8sT.zip

Re: Game import MAXScripts & tools

Posted: Wed Jul 15, 2015 1:17 am
by Arymond
Will the UAI ever support Bones/Weights?
At the moment it ignores Bones or imports them as Dummies with hierarchy.
unless it depends of the Format and version of Unity?

Here is a picture of what i have ATM the Version of the File says "4.6.5p4"

Image

Re: Game import MAXScripts & tools

Posted: Wed Jul 15, 2015 1:28 pm
by LarsMasters
Arymond wrote:Will the UAI ever support Bones/Weights?
At the moment it ignores Bones or imports them as Dummies with hierarchy.
unless it depends of the Format and version of Unity?

Here is a picture of what i have ATM the Version of the File says "4.6.5p4"

Image

Kamen Rider Drive Type Formula? Where that come from? Which game is this model from?

Re: Game import MAXScripts & tools

Posted: Wed Jul 15, 2015 5:15 pm
by Arymond
LarsMasters wrote:
Arymond wrote:Will the UAI ever support Bones/Weights?
At the moment it ignores Bones or imports them as Dummies with hierarchy.
unless it depends of the Format and version of Unity?

Here is a picture of what i have ATM the Version of the File says "4.6.5p4"

Image

Kamen Rider Drive Type Formula? Where that come from? Which game is this model from?
Kamen Rider Storm Heroes, Android/IOS

Re: Game import MAXScripts & tools

Posted: Sat Jul 25, 2015 3:58 pm
by Catonx18
How do I import animations and bones from levels\assets files? with unity importer\unity asset importer 3dsmax Script?

Re: Game import MAXScripts & tools

Posted: Fri Aug 07, 2015 2:22 pm
by goreface13
Arymond wrote:Will the UAI ever support Bones/Weights?
At the moment it ignores Bones or imports them as Dummies with hierarchy.
unless it depends of the Format and version of Unity?

Here is a picture of what i have ATM the Version of the File says "4.6.5p4"

Image
how about the textures ? low res ?

Re: Game import MAXScripts & tools

Posted: Fri Aug 14, 2015 7:23 am
by Arymond
goreface13 wrote:
Arymond wrote:Will the UAI ever support Bones/Weights?
At the moment it ignores Bones or imports them as Dummies with hierarchy.
unless it depends of the Format and version of Unity?

Here is a picture of what i have ATM the Version of the File says "4.6.5p4"

-Image Removed because Big-
how about the textures ? low res ?
yeah the UV's are Merged in to one Low end Texture Set.

Re: Game import MAXScripts & tools

Posted: Sat Aug 15, 2015 7:35 am
by Tosyk
hey, Chipicao

can you look into this files:
https://yadi.sk/d/MTuaQqgchtThN

it's from The Man from U.N.C.L.E. - Mission: Berlin unity game. Some textures wont load with any importer however meshes loads very well.

http://androidlife.ru/games/3640-the-ma ... piony.html

here's online version of the game:
http://9fish.ru/unity3d/3d-shooting/the ... c-l-e.html