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Re: Game import MAXScripts & tools

Posted: Wed Apr 15, 2015 7:26 pm
by Chipicao
Hey guys, sorry I ignored this thread but I really don't have much free time these days.
I will try to answer some of the issues.

- Assetto Corsa update
Since many people have requested it and it is an interesting game I will have a look and it's first on my list.

- RIDE
The Milestone script was made to work up to SBK Generations and WRC3, and being one of my early scripts there's a lot of guesswork going on.
In order to make it work with the new MotoGP and RIDE games I would have to completely overhaul it and re-do some of the research. For that unfortunately I don;t have time right now.

- pCars tracks, file renaming
I know I promised some time ago I'll have a look at tracks, but I never got to it. No promisses this time, it's not a priority for me.
As for renaming textures, there will never be such a script. I'll say it again: my script guesses some file names based on internal names, and 99% of the time they match. Textures don't have internal names so there's no way to do it.
You should bother aluigi about it to research filenames in the new BFF format :D

@TolikGT I appreciate your work, as always. But please don't post links to such content here. It is against forum rules and I would have to have my topic closed because of it.

@Tosyk The window is resizable as far as I remember

@Wonderman that is an issue I've encountered as well with some games. I'm not sure weather it's a bug in my script or if those games use some methods to filter meshes. Sorry I can't help

Re: Game import MAXScripts & tools

Posted: Wed Apr 15, 2015 7:49 pm
by Tosyk
Chipicao wrote:@Tosyk The window is resizable as far as I remember
I wish, but it's not.

Re: Game import MAXScripts & tools

Posted: Thu Apr 16, 2015 7:14 pm
by TolikGT
Chipicao wrote:@TolikGT I appreciate your work, as always. But please do
ok, understood

Re: Game import MAXScripts & tools

Posted: Thu Apr 16, 2015 10:35 pm
by Wonderman
alright, thanks.
but wait, which glitch? the Texture thing or the combined Mesh level thing?

Re: Game import MAXScripts & tools

Posted: Wed Apr 22, 2015 7:39 am
by Chipicao
I finally had some free time today and I looked into Assetto Corsa.
Please try the updated script and let me know if there are any more issues.
Image

@Wonderman textures could be anywhere. Unity files work by sharing resources between them, and if you have all of them in the right place my script should load shared resources from other files. Some games also store image assets in separate CAB files and load them by scripts.
What game is it exactly?

Re: Game import MAXScripts & tools

Posted: Wed Apr 22, 2015 2:12 pm
by KarinFutoGT
Thanks it works really good better than 3Dsimed and can import correctly the drive mesh with his gloves/hands etc.. :D

Re: Game import MAXScripts & tools

Posted: Thu Apr 23, 2015 11:30 pm
by Chipicao
Updated M3G2FBX to work with latest version of Real Racing 3. Thanks to Barti for pointing out the change!

Image

Btw, the STILL haven't released NFS No Limits in the US app store??

Re: Game import MAXScripts & tools

Posted: Fri Apr 24, 2015 4:00 am
by REDZOEU
Chipicao, are you still busy? We're still waiting for an update to milestone importer to import RIDE motorcycles :\

Re: Game import MAXScripts & tools

Posted: Sun Apr 26, 2015 2:13 pm
by AMG
Chipicao wrote: @TolikGT I appreciate your work, as always. But please don't post links to such content here. It is against forum rules and I would have to have my topic closed because of it.
@TolikGT, did you understand?

Re: Game import MAXScripts & tools

Posted: Sun Apr 26, 2015 8:41 pm
by TolikGT
Automotive Gaming wrote:
Chipicao wrote: @TolikGT I appreciate your work, as always. But please don't post links to such content here. It is against forum rules and I would have to have my topic closed because of it.
@TolikGT, did you understand?
understood, sry, link deleted

Re: Game import MAXScripts & tools

Posted: Sat May 02, 2015 4:08 pm
by Wonderman
@Chipaco 1. Its not the texture mapping thats the problem, i can get around that, that is, if the assets within the level# files worked correctly, heres what i mean: https://www.youtube.com/watch?v=w5Jz27EEf3w hope you (or someone) can help me out.

2. Dont laugh, but the game is Calling All Mixels for the iOS, someone requested me to rip from it, but ive never played this game, so ripping from this game is a pain in the ass for me.

3. i didnt see any .CAB files in the .ipa app, where are they usually?

Re: Game import MAXScripts

Posted: Tue May 05, 2015 12:52 am
by Catonx18
Chipicao wrote:Released Unity Assets Importer 0.8.9 with Unity 4.5.0 compatibility, a few bugfixes and general code optimization. The script is not encrypted anymore, you can view the full code if you're interested.

Also releasing a new script called Unity Importer 1.0 beta. It has more or less the same functionality but its entire interface is built in .NET, allowing me to integrate a TreeView of the actual asset hierarchy. This gives you extended filtering options so that you can import only the objects you need.

I will continue to update both scripts for a while, but at some point the old script will be retired.

Old vs. New:
Image Image
Image Image
useing 3dsmax8 the script is not working at all! please help!
do I need a diffent version of 3dsmax?
does it work with a version that works with windows xp 32 bit?

Re: Game import MAXScripts & tools

Posted: Wed May 06, 2015 6:19 pm
by Chipicao
I'm releasing a new tool: kn5 converter
Supports all Assetto Corsa models (cars, tracks...) from Early builds to 1.1 final.

Usage: kn5conv.exe [-fbx|-obj|-objZMhack] [input_file/folder]
More info in the readme

- FBX supports almost all model features, except specific shader settings or textures (ex. dirt, damage).
In case of multi-layer diffuse textures, the second (txDetail) map is used as diffuse, and the first is used as specular since it's usually a grayscale map.
A complete list of material properties is included for reference as user-defined settings
- OBJ does not support hierarchy, transformations or UV tiling. Therefore, these are "baked" into the model so at least it looks good.
- OBJ ZMhack takes advantage of a bug (or feature?) in ZModeler2 that creates usable hierarchy from OBJ models
I won't go into detail, it just works even if it's not supposed to :) Small boxes are created instead of dummies which you can convert and use to set pivot positions.

Image Image Image


@REDZOEU I will try to have another look at milestone recent games. But I can't promise anything, and even if I make something it could take some time.

@Wonderman Can you send me the game files via PM? I can't find the free version anywhere :)

@Starlow My scripts are generally compatible with max 2010 and up.

Re: Game import MAXScripts & tools

Posted: Wed May 06, 2015 7:06 pm
by Wonderman
@Chipaco http://www.mediafire.com/download/uubk7 ... 0-weip.ipa i reuploaded it onto mediafire

Re: Game import MAXScripts & tools

Posted: Thu May 07, 2015 7:06 pm
by SandroX
Chipicao, will you update SMS Importer v3.0 script? Can't import tracks and materials.