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Re: Game import MAXScripts
Posted: Tue Jan 13, 2015 11:01 am
by Snoopy
Fair enough. I managed to import a track from an old build, but they randomly crash on import too. Thanks for the work still.
Re: Game import MAXScripts
Posted: Fri Jan 23, 2015 8:56 am
by lolwatt
Chipicao, regarding this Unity game:
https://itunes.apple.com/ca/app/raids-o ... 93204?mt=8
First time ever this happens, Lol.
Unity Studio says the same, nothing to extract, but there is data there:
Any idea?
Re: Game import MAXScripts
Posted: Fri Jan 23, 2015 9:30 am
by Chipicao
This is made with Unity 5 beta, that's why it doesn't work.
I've done most of the research on Unity 5, I just need to "code it in". I'll announce here when I have something ready.
Re: Game import MAXScripts
Posted: Sun Feb 01, 2015 6:11 am
by mono24
Thank you for your amazing work Chipicao.
not sure why but I simply can not make the following to work
..
http://www.mediafire.com/download/i41xi ... r_3.1c.zip
.. not on
max2012 not even on
max2014
not sure why, any suggestions please
?
UPDATE
It worked only if I opened Max with admin rights, then had to open it by "run script", otherwise would not work for me, closed it then opened max as usual and it was there.
thank you.
Re: Game import MAXScripts
Posted: Fri Feb 06, 2015 6:45 pm
by PseT
Chipicao,
The script for PCARS, not working now, I just did a test on a track I'd managed to imported there a few months. Now there are errors.
Do you make an update soon?
Thanks
Re: Game import MAXScripts
Posted: Fri Feb 06, 2015 11:44 pm
by mono24
Does the SMS Importer v3.0 properly rename every single file the way it does with the geometry?
when trying to render in max it sais textures missing do to wrong names.
Capture.PNG
Re: Game import MAXScripts
Posted: Sun Feb 15, 2015 12:10 pm
by Chipicao
@PseT the script will be updated after the game is released
@mono24 it can only rename geometry and material files, and it does so by using their internal names which are the same in 99% of cases.
Re: Game import MAXScripts & tools
Posted: Sun Feb 22, 2015 8:18 pm
by wana7262
Re: Game import MAXScripts & tools
Posted: Mon Feb 23, 2015 5:56 pm
by Chipicao
Asphalt 7 uses a different version of the BDAE format which I'm not going to research.
Re: Game import MAXScripts & tools
Posted: Sun Mar 08, 2015 11:50 am
by kana
edit :
Re: Game import MAXScripts & tools
Posted: Fri Mar 13, 2015 2:52 pm
by gpfan
Hi, AC script doesn't work with the new update 1.1 only on new dream pack models. Hope to see soon a fix for it. Just letting you know!
Re: Game import MAXScripts & tools
Posted: Sat Mar 14, 2015 2:50 am
by huckleberrypie
Yep, it works on
Cinderella Free Fall too, though the AI Tool can be a little flaky at times - it's either that the models appear a little squashed or UV maps looking horribly wrong if you rip another model after doing one.
Re: Game import MAXScripts & tools
Posted: Sat Mar 14, 2015 6:55 pm
by pipistrello27
Unfortunately it is not possible to extract models from AC dream pack 1.1, hope in an updating of the script the first possible.
Thanks.
Re: Game import MAXScripts & tools
Posted: Tue Mar 17, 2015 12:39 pm
by KarinFutoGT
pipistrello27 wrote:Unfortunately it is not possible to extract models from AC dream pack 1.1, hope in an updating of the script the first possible.
Thanks.
What are you using the convert models? 3Dsimed can do that but yeah it have also the problem for last update/dlc ...
Re: Game import MAXScripts & tools
Posted: Wed Mar 18, 2015 6:02 am
by pipistrello27
KarinFutoGT wrote:pipistrello27 wrote:Unfortunately it is not possible to extract models from AC dream pack 1.1, hope in an updating of the script the first possible.
Thanks.
What are you using the convert models? 3Dsimed can do that but yeah it have also the problem for last update/dlc ...
----------------------
I use, with success, the script for max, and yes, I know, for the last update the problem it's the same beetween 3d simed and 3dsmax.
I wait the good news for solve it.