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Re: Game import MAXScripts

Posted: Sun Nov 09, 2014 9:14 am
by caolamds
Gameloft Pig Importer error

importer 3ds Max 2014 file pig Asphalt 8 ver 1.6.2

Runtime error: Vertex index in face out of range

Re: Game import MAXScripts

Posted: Wed Nov 12, 2014 2:49 pm
by Icaab2607
No, he continues to write:
PVR texture plugin not supported in max version 17(and in 2015,and in 2014).
What the crap?

Re: Game import MAXScripts

Posted: Thu Nov 13, 2014 10:26 pm
by PseT
Hello,
Now the script for Project Cars does'nt works

Re: Game import MAXScripts

Posted: Thu Dec 04, 2014 5:16 am
by raykingnihong
caolamds wrote:Gameloft Pig Importer error

importer 3ds Max 2014 file pig Asphalt 8 ver 1.6.2

Runtime error: Vertex index in face out of range
Hello, I suggest using the Android version, I have successfully imported

Re: Game import MAXScripts

Posted: Thu Dec 04, 2014 5:31 am
by raykingnihong
Chipicao wrote:Check PM, I've sent you a working plugin.
Hello, my friends, thank you for your great work. I tested Minion Rush game with Gameloft Pig Importer script error, hope to upgrade scripts, attach a sample file

Re: Game import MAXScripts

Posted: Fri Dec 05, 2014 10:44 am
by Chipicao
The PIG format has been updated with lz4 compression. My MAXScript only works with old game versions.

I've started a standalone tool to export models to FBX, but development is on hold. I'll post here when I have something ready.

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 11:32 am
by Chipicao
I've released the Dunia 2 script I was working on a few months ago. Works with Far Cry 3, FC4 and The Crew.

It's still incomplete as it doesn't import materials or textures, but everything else works fine, including LODs, submeshes, normals, mesh and UV scaling, hierarchy.
Link in 1st post.

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 4:57 pm
by TheDude
Oh dang! I guess maybe I shouldn't have created this thread......
viewtopic.php?f=16&t=12339&p=101414#p101414

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 6:10 pm
by Chipicao
Don't sweat it, it's always good to have multiple tools :)

Actually it was your thread that reminded me about this script and I thought there's no point not to share it.

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 7:05 pm
by TheDude
Chipicao wrote:Don't sweat it, it's always good to have multiple tools :)

Actually it was your thread that reminded me about this script and I thought there's no point not to share it.
Cool. I looked at the new mcr file and it's certainly an update! 【•】_【•】
Looks like mine has a ways to go still. :bleh:

BTW, do you know if there has been any update to the extraction tools?
Without filenames, finding the textures is a real pain.
The models are easy enough to find using grepWin, but of course the xbt files have nothing to search with.
( no strings attached :D )

Also, I haven't found anything that reads DX10 DDS files. :constipated:

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 8:06 pm
by Chipicao
Well Far Cry 3 has a pretty good file list, as I'm sure you know.
Don't know anything about FC4.

No updates for the Crew unfortunately. Ekey has been of great help with his extractor, but he wasn't able to get too far due to the protection used in the beta.
For now he doesn't have access to the final game, but if anyone can help with a key, you know where to find him.

As for textures, I was able to read them without issues using the nVidia plugin for Photoshop.

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 8:13 pm
by CMihai
Decided to try this one for FC3 till Dude is done with Maya, I have no Max 2010, using 2012 instead, I managed to get the model imported and the skeleton but...there are no weights?

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 8:22 pm
by Chipicao
Sorry, there aren't any. I am not experienced in working with weights, skeletons and maxscript, nor am I interested at the time.

Re: Game import MAXScripts

Posted: Sun Dec 07, 2014 8:24 pm
by CMihai
Oh...I thought it's cause of 2012.

Re: Game import MAXScripts

Posted: Mon Dec 15, 2014 11:29 pm
by thor96ita
Hi, I have a problem with max scripts, I drag and drop the script for the crew in but nothing happen. I have autodesk 3d max 2015. Some one can help me pls?