Sonic The Hedgehog - 2006 [Stages Meshes UV problem]
Posted: Sat Dec 21, 2013 10:30 pm
Hello xentax people, so, some years ago, this game 3D model format was cracked and then a converter was created by Volthron and Link, wich is .XNO, some while ago, a guy named ItsEasyActually (darkspines35/Brooks), created a 3DS Max importer plugin, but the plugin also suffer from the same desire of the old converter, If the mesh had 2 (or more I suppose) UV Sets/Channels, the importer would import the "wrong" Set/Channel (the one supposed for the shadow mapping), I spent my whole day till now trying to workaround on this thing, but no luck, so... I trougth I could ask here for help.
The problem is: The importer is importing the wrong UV Set/Channel.(If another one is present)
Here's how It look with Diffuse and the Shadow map
Some sample files
https://www.mediafire.com/?7l1lttng0fo6q2z
(The .rar contains, Three models, one with this 2º UV Set, and the others without, and the .ms Importer)
Ps. The Shadow Mapped/2º UV Channeled vertices contain a VertSize of 0x2C (line 392), models start at NXOB, .ms Importer created by ItsEasyActually
Thanks for your attention!
The problem is: The importer is importing the wrong UV Set/Channel.(If another one is present)
Here's how It look with Diffuse and the Shadow map
Some sample files
https://www.mediafire.com/?7l1lttng0fo6q2z
(The .rar contains, Three models, one with this 2º UV Set, and the others without, and the .ms Importer)
Max doesn't load the custom functions into memory for some reason. So just run it through the MaxScript Editor and it'll import the models just fine.
Ps. The Shadow Mapped/2º UV Channeled vertices contain a VertSize of 0x2C (line 392), models start at NXOB, .ms Importer created by ItsEasyActually
Thanks for your attention!