Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Phyre engine help, Sen no kiseki..

The Original Forum. Game archives, full of resources. How to open them? Get help here.
oamio
veteran
Posts: 98
Joined: Sun Mar 06, 2011 2:52 pm
Has thanked: 20 times
Been thanked: 9 times

Re: Phyre engine help, Sen no kiseki..

Post by oamio »

Finding vertiesaddress are calculated or

Looking to see what does Hexcode?
You do not have the required permissions to view the files attached to this post.
oamio
veteran
Posts: 98
Joined: Sun Mar 06, 2011 2:52 pm
Has thanked: 20 times
Been thanked: 9 times

Re: Phyre engine help, Sen no kiseki..

Post by oamio »

Hmm, This time I found the hexcode only
Is that right ?
You do not have the required permissions to view the files attached to this post.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1150 times
Been thanked: 2243 times

Re: Phyre engine help, Sen no kiseki..

Post by shakotay2 »

oamio wrote:Hey, I got find Face index and count but faild to find vertex address
Id read tut but cant understand How to get vertices address
The tut is for simple models.

Models with (many) submeshes require advanced knowledge.

For this kind of model search for 00 00 00 01 00 02

There are 8 findings. The first to be ignored.
Next one is 0x24E22 for the first submesh.
Then 25032, 25182, 27612, 299F2

0x25032 - 0x24E22 = 0x210 -> 528/2= 264 faceindices -> vertex count= 66
----------------------
First vertex data start at 0x83CB.
0x24E22 264
VB0
0x0
0x83CB 66
1200
---------------
Next submesh:
faceindices 0x25032, 168 -> vertex count= 84
vertex addr: 0x923B

To find the 3rd submesh was a little bit harder. Maybe you should train on simpler models.
This is the face:
Image
0x25182 4680
VB0
0x0
0xA49B 942
1200

Is that right ?
looks like a hair/beard submesh :D
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
oamio
veteran
Posts: 98
Joined: Sun Mar 06, 2011 2:52 pm
Has thanked: 20 times
Been thanked: 9 times

Re: Phyre engine help, Sen no kiseki..

Post by oamio »

Thanks Shakotay2 to help me
Finished
You do not have the required permissions to view the files attached to this post.
Roselle
ultra-n00b
Posts: 8
Joined: Thu Sep 18, 2014 9:51 am
Has thanked: 1 time

Re: Phyre engine help, Sen no kiseki..

Post by Roselle »

mikulover39 wrote:Got UV maps and everything,
Thank you shakotay2 for the tool and tutorial
Can you tell me how to get their UV address?
Roselle
ultra-n00b
Posts: 8
Joined: Thu Sep 18, 2014 9:51 am
Has thanked: 1 time

Re: Phyre engine help, Sen no kiseki..

Post by Roselle »

oamio wrote:Thanks Shakotay2 to help me
Finished
Can you tell me how to get their UV address?
Post Reply