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Re: Phyre engine help, Sen no kiseki..

Posted: Thu Dec 19, 2013 8:37 pm
by oamio
Finding vertiesaddress are calculated or

Looking to see what does Hexcode?

Re: Phyre engine help, Sen no kiseki..

Posted: Thu Dec 19, 2013 8:57 pm
by oamio
Hmm, This time I found the hexcode only
Is that right ?

Re: Phyre engine help, Sen no kiseki..

Posted: Thu Dec 19, 2013 10:13 pm
by shakotay2
oamio wrote:Hey, I got find Face index and count but faild to find vertex address
Id read tut but cant understand How to get vertices address
The tut is for simple models.

Models with (many) submeshes require advanced knowledge.

For this kind of model search for 00 00 00 01 00 02

There are 8 findings. The first to be ignored.
Next one is 0x24E22 for the first submesh.
Then 25032, 25182, 27612, 299F2

0x25032 - 0x24E22 = 0x210 -> 528/2= 264 faceindices -> vertex count= 66
----------------------
First vertex data start at 0x83CB.
0x24E22 264
VB0
0x0
0x83CB 66
1200
---------------
Next submesh:
faceindices 0x25032, 168 -> vertex count= 84
vertex addr: 0x923B

To find the 3rd submesh was a little bit harder. Maybe you should train on simpler models.
This is the face:
Image
0x25182 4680
VB0
0x0
0xA49B 942
1200

Is that right ?
looks like a hair/beard submesh :D

Re: Phyre engine help, Sen no kiseki..

Posted: Fri Dec 20, 2013 12:54 am
by oamio
Thanks Shakotay2 to help me
Finished

Re: Phyre engine help, Sen no kiseki..

Posted: Thu Mar 10, 2016 9:47 am
by Roselle
mikulover39 wrote:Got UV maps and everything,
Thank you shakotay2 for the tool and tutorial
Can you tell me how to get their UV address?

Re: Phyre engine help, Sen no kiseki..

Posted: Thu Mar 10, 2016 9:53 am
by Roselle
oamio wrote:Thanks Shakotay2 to help me
Finished
Can you tell me how to get their UV address?