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Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 9:31 am
by lumis
Here's a source package reupload cuz previous link is dead, these are the official tuts/docs/sources/compiled files from game owners, missing import sources :(
http://www.multiupfile.com/f/947da63e

For more file samples you should download full game client, files aren't packed so you just need to look through folders to get files
And that's right there are many different in the client, so if there will be any questions feel free to ask ill try to explain everything as accurate as possible.

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 12:20 pm
by zaramot
Those bone names aren't a problem.

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 12:41 pm
by lumis
Shouldn't boot mesh move along with the bone, since it's skinned? or its just cuz of this psk format?

And well the most important question are you going to finish the import plugin/script so we could "finalize" the 35$ deal?^^

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 12:53 pm
by zaramot
You moved wrong bone, it's some extra bone which is not usable by this armor. Boots works fine for me

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 1:18 pm
by lumis
Indeed my fault :wink:

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 4:55 pm
by zaramot
I already have a client, drop items are working. But I think I will not support land, trees or terrain. Just Player models, Monsters and NPC, maybe some other files you mentioned about would work too.

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 5:18 pm
by lumis
Well okay, I just PMed you, so pm me back when you read it :)

Re: Offering 35$ for writing import max script

Posted: Mon Mar 31, 2014 2:50 pm
by zaramot
Hi! So, here's maxscript to import models. I tried a lot of them, and got bored lol So, now it's up to you. If you want load models like weapons/dropitems and those like a bridge on the pic. Just skip first pop-up window (bone import part) and import mesh with a second window (some may not work xD).

ImageImage

Re: Offering 35$ for writing import max script

Posted: Mon Mar 31, 2014 3:24 pm
by lumis
Woot nice ;d some things i've noticed so far:

-after import models/bones lie on the ground every model/bones position is fixed in file somehow, and they basically "stand"
-how to skip this 1st window?:p
-no chance to import anims? tried to import them with mine importer and max crashed, needed much

Re: Offering 35$ for writing import max script

Posted: Mon Mar 31, 2014 4:12 pm
by zaramot
Can you export animation in .fbx (few samples)? I don't have 3ds max 8 to use old plugin

Re: Offering 35$ for writing import max script

Posted: Mon Mar 31, 2014 4:38 pm
by lumis
2 samples for now, if you need more or if anything is wrong with those let me know.

other samples in .max format, this is how it should look after import (base position of mesh/bone/anims) otherwise it wouldn't be possible to export them back to the game.

Re: Offering 35$ for writing import max script

Posted: Tue Apr 01, 2014 2:04 pm
by zaramot
Fixed

ImageImage

Re: Offering 35$ for writing import max script

Posted: Tue Apr 01, 2014 2:12 pm
by lumis
Woah that was fast ^^ looks good.

Re: Offering 35$ for writing import max script

Posted: Tue Apr 01, 2014 5:03 pm
by zaramot
Did you tried to export them back in game? How they look there?

Re: Offering 35$ for writing import max script

Posted: Tue Apr 01, 2014 5:36 pm
by lumis
Doesn't work and its not supposed to cuz it's animated armor, i'd need a skinned mesh only without animation then i could try to export it.