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Re: Offering 20$ for writing import max script

Posted: Fri Dec 20, 2013 8:06 pm
by fatduck
Thanks for the info, but they are kinds of useless to me.
I am only interested in the games which are mod-able ATM.
So I need to know the password/how to found the password, so I can edit the dat files inside config.pk.

And the files you converted had problems as well, some characters just converted as ??.
It means some data lost!

Also some files like data/Config/ClientVer.dat had encrypted. Is there decrypt/encrypt program for that?

Re: Offering 20$ for writing import max script

Posted: Fri Dec 20, 2013 9:04 pm
by lumis
fatduck wrote:Thanks for the info, but they are kinds of useless to me.
I am only interested in the games which are mod-able ATM.
So I need to know the password/how to found the password, so I can edit the dat files inside config.pk.

And the files you converted had problems as well, some characters just converted as ??.
It means some data lost!

Also some files like data/Config/ClientVer.dat had encrypted. Is there decrypt/encrypt program for that?
Could you explain what means mod-able for you?^^ Cuz editing any values makes sense only if you got a ready to launch server files and this won't work with this client,server files are outdated and you'd have to use old client to run a pserv.

PS. Thanks for calling my huge as fck post useless xD

Re: Offering 20$ for writing import max script

Posted: Fri Dec 20, 2013 10:45 pm
by fatduck
1. Thank you very much for your explanation, it wouuld be very useful to someone interested in getting all the models and animation etc.
2. I don't mean yours is useless, just not that I can use(That what I mean useless to ME, and only to me)
3. Thanks for the pk tool, unfortunately doesn't work for my chinese client.
4. I said Mod-able, means I can edit/add contents to the game. kinds of like private server/single play server.

Thank you for all your help in any way.

Re: Offering 20$ for writing import max script

Posted: Fri Dec 20, 2013 11:14 pm
by lumis
fatduck wrote:1. Thank you very much for your explanation, it wouuld be very useful to someone interested in getting all the models and animation etc.
2. I don't mean yours is useless, just not that I can use(That what I mean useless to ME, and only to me)
3. Thanks for the pk tool, unfortunately doesn't work for my chinese client.
4. I said Mod-able, means I can edit/add contents to the game. kinds of like private server/single play server.

Thank you for all your help in any way.
You don't need to thank me ;d I'm the one who's looking for help here :D

Chinese client mhm can you give me a link? Maybe i'll be able to unpack .pks somehow

Re: Offering 20$ for writing import max script

Posted: Wed Dec 25, 2013 11:27 am
by lumis
From now it's 35$ for the import script and that's also my FINAL offer. Any1?:P

Here's my links collection from the "whole" thread.

Re: Offering 35$ for writing import max script

Posted: Sun Dec 29, 2013 11:31 pm
by lumis
More infos post below

Re: Offering 35$ for writing import max script

Posted: Fri Jan 10, 2014 2:59 am
by lumis

Re: Offering 35$ for writing import max script

Posted: Sun Jan 26, 2014 4:47 pm
by lumis
BUMP :(

Re: Offering 35$ for writing import max script

Posted: Wed Feb 12, 2014 1:32 pm
by lumis
Download:

Code: Select all

http://www24.zippyshare.com/v/6018962/file.html

Re: Offering 35$ for writing import max script

Posted: Wed Mar 05, 2014 8:51 am
by lumis
If you consider my offer as too low, make me an offer that would motivate you to create such import script, write me a pm or just post it here, every counteroffer is welcome but be reasonable please :P

Re: Offering 35$ for writing import max script

Posted: Wed Mar 26, 2014 8:05 am
by lumis
BUMP

Re: Offering 35$ for writing import max script

Posted: Fri Mar 28, 2014 8:08 am
by IvoryCutter
lumis wrote:Come on guys, I provided enough info to work on, so please any1 make this damn importer :(
I'm sure everyone is just dying to help you.

Re: Offering 35$ for writing import max script

Posted: Fri Mar 28, 2014 11:25 am
by zaramot
Hm, this is so strange. Why person which wrote first importer made it without weights? Wrote script with model/bones and even animation support but without skinning?!

ImageImage

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 8:58 am
by lumis
That's a good question, maybe it was supposed to be like that no idea. So if i understood right, you've made some progress with importing gbs to max?^^ I somehow can't open the fbx you provided (using max 2012)

//Got it, bones are too big and couldnt see the model, but now i see it's skinned, so weird to see a progress finally :keke:

Re: Offering 35$ for writing import max script

Posted: Sun Mar 30, 2014 9:14 am
by zaramot
Yeah, I imported all models you provided in previous post. Still, I need more samples since I'm sure there will be other differences for new models. Here's armour in .psk format maybe it will work better for you