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Re: Extracting simple models

Posted: Wed Jun 28, 2023 9:33 pm
by shakotay2
That RSF appears to be simple, but it seems to contain 121 Sub meshes. You'll need a script or similar.
First sub mesh only:
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DOLPHINS_Stadium_PSVita-RSF.png

Re: Extracting simple models

Posted: Thu Jun 29, 2023 2:11 am
by lorak
Thank you!! I will try to extract the other sub meshes conforming the stadium. How do I attach all those sub meshes to make the stadium?
Do you think these kind of 3D models inside of .o files are suitable for the Hex2obj tool?

Re: Extracting simple models

Posted: Thu Jun 29, 2023 8:25 am
by shakotay2
lorak wrote: Thu Jun 29, 2023 2:11 am Thank you!! I will try to extract the other sub meshes conforming the stadium. How do I attach all those sub meshes to make the stadium?
You'll need a (python) script, as I wrote. Or, with some C coding skills, you could make use of the Make_obj project:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
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lorak wrote: Thu Jun 29, 2023 2:11 amDo you think these kind of 3D models inside of .o files are suitable for the Hex2obj tool?
I didn't check in detail since there's already a tool in the thread of DmitryFM (as you mentioned).

edit: checked RSF for uvs:
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Sub_mesh_38_or_so.png

Re: Extracting simple models

Posted: Fri Jun 30, 2023 4:37 am
by lorak
shakotay2 wrote: Thu Jun 29, 2023 8:25 amedit: checked RSF for uvs:
After checking for the uv's, I can share some of the textures, if you want to have a better idea of the stadium model.

Re: Extracting simple models

Posted: Fri Jun 30, 2023 8:09 am
by shakotay2
lorak wrote: Fri Jun 30, 2023 4:37 am
shakotay2 wrote: Thu Jun 29, 2023 8:25 amedit: checked RSF for uvs:
After checking for the uv's, I can share some of the textures, if you want to have a better idea of the stadium model.
You might open (or continue) an RSF thread for such. This tutorial thread should be reserved for "How to use hex2obj" in general.

Re: Extracting simple models

Posted: Mon Sep 11, 2023 11:27 am
by JasonVoorhees
Hello There, Here I Have A 3D Model File Of A Videogame Called Indiana Jones And The Emperor's Tomb, Which Is A Type Of .MSH Format And The Textures Are .MTX And It Seems To Me That They Also Contain The Groups Of Bones And The Bones To Be Able To Moving The Character, Vertices, Normals, UV's, Everything. It Is Interesting To See If Someone Manages To Decipher The Data And Obtain The 3D Models Along With The Textures And Bones. About The Animations Would Already Be Another Part Since These Are All Separated From These Files, Maybe The Bones And Animations Are For Another Thread But I'm Sure Hex2OBJ Could Extract The 3D Models From That Videogame ;D
indianajones.rar

Re: Extracting simple models

Posted: Mon Sep 11, 2023 11:28 am
by JasonVoorhees
This Is The Hat 3D Model ;D
indianahat.rar

Re: Extracting simple models

Posted: Mon Sep 11, 2023 11:30 am
by JasonVoorhees
And This I Don't Know What It Is But It Could Be Interesting ;D
indianajones_tux.rar

Re: Extracting simple models

Posted: Tue Sep 12, 2023 5:15 pm
by shakotay2
There's already a thread for this game:
13irth wrote: Sun Jul 19, 2020 2:51 pm
So it doesn't make sense to post your requests here.
Plus hex2obj does not handle bones & animations.

Re: Extracting simple models

Posted: Thu Sep 14, 2023 9:51 pm
by JasonVoorhees
Perhaps The 3D Models Of The Videogame Can Be Extracted Without The Animations And Bones But With UV'S Coordinates

Re: Extracting simple models

Posted: Fri Sep 15, 2023 6:37 am
by shakotay2
Then why not use Durik's script in the thread I linked to?
edit: well, seems it's not free (any more?)

So sorry then. Usually I don't spend time on formats which were solved already.

In the attached zip from here:
13irth wrote: Sun Jul 19, 2020 2:51 pm
there's two H2O files. You'll need to trick around to get better results, though.

shirt:
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IndianaJones_shirt.png
Maybe the results from this thread can help a little bit, dunno:
viewtopic.php?t=21138