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Re: Extracting simple models

Posted: Wed Feb 08, 2023 6:10 pm
by SchnelleMeyer
There is an update! - Awesome - I will grab it immediatly.
The last image looks like the buttons - wich is the first submesh...

Re: Extracting simple models

Posted: Wed Feb 08, 2023 6:18 pm
by SchnelleMeyer
I vaguely remember that it is possible to calculate the vertices for the sub-meshes start adresses? I believe thats what I have to do here. Any leads on that ?

Re: Extracting simple models

Posted: Wed Feb 08, 2023 7:13 pm
by SchnelleMeyer
First sub-mesh looks good now:)
First submesh V2.PNG

Re: Extracting simple models

Posted: Wed Feb 08, 2023 9:02 pm
by SchnelleMeyer
Finally a breakthrough
Second submesh -Upper body.PNG

Re: Extracting simple models

Posted: Wed Feb 08, 2023 9:33 pm
by shakotay2
yeah, cool! :D
For uvs you'll need to switch to HF_all, though. (So it's a little caveat to replace the vt lines in the .obj from the previous run.)
.
character1_uvs.png

Re: Extracting simple models

Posted: Wed Feb 08, 2023 9:43 pm
by SchnelleMeyer
Yeah really awesome what your little tool can do :D - Thank you for the support again!
When I worked on Sniper Elite 4 models I found a quick way to transfer the UVs in Blender. I found that easier than doing it by text files;)

Re: Extracting simple models

Posted: Sat Feb 11, 2023 8:10 pm
by Epii12
Hi, I really need help with these models
If can explain to me what to do, i'll be very greatful :(

https://www.mediafire.com/file/pd02i1vm ... o.pmf/file (Ps2)

Sorry for my bad english, Google translator

Re: Extracting simple models

Posted: Sun Feb 12, 2023 2:09 pm
by shakotay2
Epii12 wrote: Sat Feb 11, 2023 8:10 pm Hi, I really need help with these models
If can explain to me what to do, i'll be very greatful :(
There's a tutorial contained in hex2obj (press 'tut' button).
.
yayo-point_cloud.png

Re: Extracting simple models

Posted: Mon Feb 13, 2023 2:48 am
by BravSoldat
Hi
Is there a way anyone could help me extract the model from the file I attached? I've been fooling with this for 3 days (looking at tuts and all)
The file was zlib compressed but I decompressed it and it has a proper start to the face indices now (000001002)


I finally figured things out and even found the uvs (vertex block of 24/position of 20)
Do I need to combine the model.obj and the uv.obj so that in blender it has its correct uv view?

Thanks

Re: Extracting simple models

Posted: Tue Feb 14, 2023 5:35 am
by shakotay2
Use File/SaveAs mesh to get the combined model (vertices and uvs) as a wavefront.obj file.

H2O file, which you may have created already:

0x1462 1106
Vb1
24 20
0x22 216
020100
0x0 255

Re: Extracting simple models

Posted: Tue Feb 28, 2023 8:16 am
by BravSoldat
Hello, I found another file but it has a different format than the last file I posted.
Any help would be appreciated
Thanks

Re: Extracting simple models

Posted: Wed Mar 01, 2023 3:11 am
by shakotay2
Got a point cloud of a tank. Usually I don't care for such, sorry.

Re: Extracting simple models

Posted: Wed Mar 01, 2023 5:31 am
by BravSoldat
Was that using model researcher? I couldnt get anything from it for some reason.

Re: Extracting simple models

Posted: Thu Mar 02, 2023 8:51 pm
by shakotay2
BravSoldat wrote: Wed Mar 01, 2023 5:31 am Was that using model researcher? I couldnt get anything from it for some reason.
No, I used hex2obj, as usual. :D
But MR should do, too.

Re: Extracting simple models

Posted: Tue Mar 14, 2023 3:32 pm
by GabryTheSniper
Hello Everyone, so I ripped a raw XNB file from a game called The 1$ Zombie Game, I tried to do it for myself and I couldn't do it, can someone rip it for OBJ and send it to me? (By the way, I will send the ripped raw file from that game, it's a SWAT model by the way and I also ripped the textures for it) here is the ripped raw that I used on Quickbms: https://drive.google.com/file/d/1AwEHVS ... share_link