Re: Extracting simple models
Posted: Tue Jul 31, 2018 7:51 pm
I don't understand why finding faces is in the first step?
for me the easiest process is something like this:
1. step
- put vertex block start
- put vertex count nubmer
- choose some options depends on how strider work/look (float/half-float)
-------------at this point I can see vertex cloud---------------
2. step
- put face block start
- put face count number
- choose some options depends on how face strider work/look (byte word/dword)
---------------at this point I can see full mesh-----------------
3. step
- put uv info
- put vertex count number from 1 step
- choose some options depends on how vertex strider work/look
----------at this point I can see full mesh with uv-------------
h2o is a great tool but its ui looks overwhelmed and inconsistent — it had steps though a lot of options is just floating around. and some ui elements are hidden and is not clear what buttons related where. even 2 simple lines separated 3 steps could make ui clearer.
for me the easiest process is something like this:
1. step
- put vertex block start
- put vertex count nubmer
- choose some options depends on how strider work/look (float/half-float)
-------------at this point I can see vertex cloud---------------
2. step
- put face block start
- put face count number
- choose some options depends on how face strider work/look (byte word/dword)
---------------at this point I can see full mesh-----------------
3. step
- put uv info
- put vertex count number from 1 step
- choose some options depends on how vertex strider work/look
----------at this point I can see full mesh with uv-------------
h2o is a great tool but its ui looks overwhelmed and inconsistent — it had steps though a lot of options is just floating around. and some ui elements are hidden and is not clear what buttons related where. even 2 simple lines separated 3 steps could make ui clearer.