There is an update! - Awesome - I will grab it immediatly.
The last image looks like the buttons - wich is the first submesh...
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Extracting simple models
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Re: Extracting simple models
I vaguely remember that it is possible to calculate the vertices for the sub-meshes start adresses? I believe thats what I have to do here. Any leads on that ?
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Re: Extracting simple models
First sub-mesh looks good now:)
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Re: Extracting simple models
Finally a breakthrough
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- shakotay2
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Re: Extracting simple models
yeah, cool!
For uvs you'll need to switch to HF_all, though. (So it's a little caveat to replace the vt lines in the .obj from the previous run.)
.
For uvs you'll need to switch to HF_all, though. (So it's a little caveat to replace the vt lines in the .obj from the previous run.)
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Yeah really awesome what your little tool can do - Thank you for the support again!
When I worked on Sniper Elite 4 models I found a quick way to transfer the UVs in Blender. I found that easier than doing it by text files;)
When I worked on Sniper Elite 4 models I found a quick way to transfer the UVs in Blender. I found that easier than doing it by text files;)
Re: Extracting simple models
Hi, I really need help with these models
If can explain to me what to do, i'll be very greatful
https://www.mediafire.com/file/pd02i1vm ... o.pmf/file (Ps2)
Sorry for my bad english, Google translator
If can explain to me what to do, i'll be very greatful
https://www.mediafire.com/file/pd02i1vm ... o.pmf/file (Ps2)
Sorry for my bad english, Google translator
- shakotay2
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Re: Extracting simple models
There's a tutorial contained in hex2obj (press 'tut' button).
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
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Re: Extracting simple models
Hi
Is there a way anyone could help me extract the model from the file I attached? I've been fooling with this for 3 days (looking at tuts and all)
The file was zlib compressed but I decompressed it and it has a proper start to the face indices now (000001002)
I finally figured things out and even found the uvs (vertex block of 24/position of 20)
Do I need to combine the model.obj and the uv.obj so that in blender it has its correct uv view?
Thanks
Is there a way anyone could help me extract the model from the file I attached? I've been fooling with this for 3 days (looking at tuts and all)
The file was zlib compressed but I decompressed it and it has a proper start to the face indices now (000001002)
I finally figured things out and even found the uvs (vertex block of 24/position of 20)
Do I need to combine the model.obj and the uv.obj so that in blender it has its correct uv view?
Thanks
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- shakotay2
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Re: Extracting simple models
Use File/SaveAs mesh to get the combined model (vertices and uvs) as a wavefront.obj file.
H2O file, which you may have created already:
0x1462 1106
Vb1
24 20
0x22 216
020100
0x0 255
H2O file, which you may have created already:
0x1462 1106
Vb1
24 20
0x22 216
020100
0x0 255
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Hello, I found another file but it has a different format than the last file I posted.
Any help would be appreciated
Thanks
Any help would be appreciated
Thanks
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- shakotay2
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Re: Extracting simple models
Got a point cloud of a tank. Usually I don't care for such, sorry.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Was that using model researcher? I couldnt get anything from it for some reason.
- shakotay2
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Re: Extracting simple models
No, I used hex2obj, as usual.BravSoldat wrote: ↑Wed Mar 01, 2023 5:31 am Was that using model researcher? I couldnt get anything from it for some reason.
But MR should do, too.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- GabryTheSniper
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Re: Extracting simple models
Hello Everyone, so I ripped a raw XNB file from a game called The 1$ Zombie Game, I tried to do it for myself and I couldn't do it, can someone rip it for OBJ and send it to me? (By the way, I will send the ripped raw file from that game, it's a SWAT model by the way and I also ripped the textures for it) here is the ripped raw that I used on Quickbms: https://drive.google.com/file/d/1AwEHVS ... share_link
I'm just a Source Modder guy around the internet finding a way to rip old xbox 360 indie games models, if you want to help me out, reach out to me privately. I can also accept hex2obj rips too.