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Re: Dark Souls 2 file formats

Posted: Thu Aug 28, 2014 12:23 pm
by vit3z
Hello guys, since I can't extract the DS2 files, and I'm really looking for one model in particular for now.
I know it's kinda weird can someone please send me the Ancient Dragon model, I've tried using Ninja Ripper to get it, but it doesn't work. For some reason. Worked for Skyrim...

Re: Dark Souls 2 file formats

Posted: Thu Aug 13, 2015 11:55 am
by dibe91
I try to resurrect this thread. there is a way to open the archives file dark souls 2 on pc?

Re: Dark Souls 2 file formats

Posted: Sat Aug 15, 2015 12:51 pm
by zaramot
Very unlikely in near future, there are reasons for that. But you can extract Xbox-360 files

Re: Dark Souls 2 file formats

Posted: Sat Aug 15, 2015 8:53 pm
by dibe91
zaramot wrote:Very unlikely in near future, there are reasons for that. But you can extract Xbox-360 files
as you say? I tried but all are in another format!

Re: Dark Souls 2 file formats

Posted: Wed Sep 02, 2015 2:29 pm
by dibe91
please I ask you on my knees, how do you open the archives of dark soul file.bdt 2 ????

Re: Dark Souls 2 file formats

Posted: Wed Sep 02, 2015 7:33 pm
by zaramot
Well, no need to falling on your knees. You have xbox-360 version? You should run offzip on files

Re: Dark Souls 2 file formats

Posted: Thu Sep 03, 2015 7:13 am
by dibe91
ok I could do it, but I can not find the file flver! what can I do?

Re: Dark Souls 2 file formats

Posted: Thu Sep 03, 2015 11:19 am
by Ekey
Dark Souls II bdt, bnd and dcx unpacking tool - https://github.com/Atvaark/BinderTool

Re: Dark Souls 2 file formats

Posted: Thu Sep 03, 2015 11:45 am
by dibe91
I already tried this tools but do not know how it works!

Re: Dark Souls 2 file formats

Posted: Thu Sep 03, 2015 12:31 pm
by zaramot
You're getting files with .dat extension? Somewhere in this thread I posted script for Xbox-360 version models, this script is for .dat files - but you can edit some line and rename .dat to .flver if you want. Pick a character or armor - use offzip on it and post this file here. It was quite a long time ago, so I forgot what there in Dark Souls II xD

Re: Dark Souls 2 file formats

Posted: Thu Sep 03, 2015 1:21 pm
by dibe91
then I do not know how to use well offzip, I tried it and I found these types of files. file.bnd, .dat, .fss, .nvg, .tpf, .waaw and flv_file. Your script zaramot law already files flver.

edit: zaramot I made an amazing discovery! your first script dark souls 2 is able to import models with the skeleton of the first !!!!!! Now you just have to fix the skeleton because it makes errors: /

Re: Dark Souls 2 file formats

Posted: Thu Sep 03, 2015 4:35 pm
by Ekey
dibe91 wrote:I already tried this tools but do not know how it works!
Before use you need to compile this source code. Anyway, i hope that Atvaark not against if I share compiled version here?

Download: here

Code: Select all

Usage:
  BinderTool file_path [output_path]
Open BinderTool.bat and add path's for input file and output directory

Example:

Code: Select all

BinderTool "E:\Games\Dark Souls II\GameDataEbl.bdt"
Or if you want to unpack to specified folder

Example:

Code: Select all

BinderTool "E:\Games\Dark Souls II\GameDataEbl.bdt" "E:\My unpacked files\GameDataEbl"
Save BAT, Close BAT, Run BAT = Profit.

Re: Dark Souls 2 file formats

Posted: Thu Sep 03, 2015 6:49 pm
by dibe91
Ekey thank you! I had the exe file but it's alright! zaramot files models are in another form. are formatted files flv_file.

Re: Dark Souls 2 file formats

Posted: Sun Sep 06, 2015 7:56 am
by dibe91
zaramot wrote:Could you try my apha script with models which aren't working? It's "raw" and unfinished but I want to know will it work or not. Thanks
I tried to edit your first script Dark Soul 2 and I can confirm that the matter be models of Dark Soul 2 that those of Dark Souls. the problem is that the skeletons are not correct! the bones are out of the model, and there is also the usual mistake that bone right moves the mesh left and vice versa.

Re: Dark Souls 2 file formats

Posted: Sun Sep 06, 2015 4:17 pm
by zaramot
Yeah, I know about skeleton issues. As for wrong weights (left arm bones moving right arm of geometry), don't know which script you edited, I have other which doesn't have this problem. I abandoned Dark Souls 1/2 reversing due to poor models and textures quality, I don't like them - there are a lot better 3d models IMHO