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[release] Ratchet & Clank PS3 model extractor

Posted: Thu Sep 19, 2013 4:39 pm
by shakotay2
For discussion I kindly beg to use this thread: viewtopic.php?f=16&t=10761&p=88357&sid= ... 91a#p88357
and leave this release thread for updates and other contributions.

Rachet&Clank_extractor.zip

Simple models can be converted using the 'go' button.

For others use the multimodel button ('MM').
For mobyload3.ps3 (1.41 MB) this will create 5 separate obj model files.

IMPORTANT: for multimodels you may have to comment out some faces at the end of the obj files.
(View comment_out_orange_faces.JPG in the zip file.)
If you don't do that so well, don't blame me some models having errorness faces.

Smoothing doesn't work on MM models in blender, textured view showing holes.

In Noesis you can simply press F4 (toggle face culling) and then File Export from preview.
In 3dsmax face culling seems to be preset. Have a look at Nefarious_.jpg

If you try the 'go' button on (nefarious)mobyload3 you'll get the robot (crank?).
With Multimodel button ('MM') you'll get Nefarious, too. (As a separate model.)

shak-otay, Sept. 2013

Image

Image


edit: for level terrains you might try using hex2obj from this thread:
viewtopic.php?f=16&t=10761&hilit=ratchet&start=45
post as of Sun Sep 07, 2014 2:04 pm

Re: [release] Ratchet & Clank PS3 model extractor

Posted: Tue Oct 01, 2013 10:36 am
by shakotay2
Some models from rac1engine.ps3:

Image

Image Image
ImageImage

Don't have this game. But I think these models (except the sphere level, maybe) exist as separate files, too?
So it doesn't seems worth to waste time on a universal engine file extractor.

Re: [release] Ratchet & Clank PS3 model extractor

Posted: Wed Oct 02, 2013 5:43 am
by o0DemonBoy0o
In R&C1 the models can only be found in those engine.ps3 files, except for ratchet's ships. His 4 ships are the only models that can be found in separate smaller files.

Re: [release] Ratchet & Clank PS3 model extractor

Posted: Wed Oct 02, 2013 11:13 am
by cra0
shakotay2 wrote:Some models from rac1engine.ps3:

Image

Image Image
ImageImage

Don't have this game. But I think these models (except the sphere level, maybe) exist as separate files, too?
So it doesn't seems worth to waste time on a universal engine file extractor.
See if you can find the level geometry from what I have read and quoting Insomniac before the ps3 era
Intermediate file format –previously we had used Maya files directly.This helps us isolate our dependence on Maya while also improving performance

Re: [release] Ratchet & Clank PS3 model extractor

Posted: Wed Oct 23, 2013 1:48 am
by shakotay2
I made a mesh extractor for simple formats, hex2obj (view link in my sig):

This is a result for one of the models in racengine.ps3:
Image

Re: [release] Ratchet & Clank PS3 model extractor

Posted: Thu Aug 09, 2018 9:11 am
by Tosyk
can you reupload it somewhere? :)

Re: [release] Ratchet & Clank PS3 model extractor

Posted: Thu Aug 09, 2018 10:09 am
by shakotay2
well, I need to check the exe file before. Virustotal tells me there's two threats:
Bkav W32.HfsIemusi.CA2C 20180807
Qihoo-360 HEUR/QVM02.0.Malware.Gen 20180809

The later is known to me for giving me false positives on some of my codeblock created exes.
But two alarms is one too many, I guess.