[release] Ratchet & Clank PS3 model extractor
Posted: Thu Sep 19, 2013 4:39 pm
For discussion I kindly beg to use this thread: viewtopic.php?f=16&t=10761&p=88357&sid= ... 91a#p88357
and leave this release thread for updates and other contributions.
Rachet&Clank_extractor.zip
Simple models can be converted using the 'go' button.
For others use the multimodel button ('MM').
For mobyload3.ps3 (1.41 MB) this will create 5 separate obj model files.
IMPORTANT: for multimodels you may have to comment out some faces at the end of the obj files.
(View comment_out_orange_faces.JPG in the zip file.)
If you don't do that so well, don't blame me some models having errorness faces.
Smoothing doesn't work on MM models in blender, textured view showing holes.
In Noesis you can simply press F4 (toggle face culling) and then File Export from preview.
In 3dsmax face culling seems to be preset. Have a look at Nefarious_.jpg
If you try the 'go' button on (nefarious)mobyload3 you'll get the robot (crank?).
With Multimodel button ('MM') you'll get Nefarious, too. (As a separate model.)
shak-otay, Sept. 2013
edit: for level terrains you might try using hex2obj from this thread:
viewtopic.php?f=16&t=10761&hilit=ratchet&start=45
post as of Sun Sep 07, 2014 2:04 pm
and leave this release thread for updates and other contributions.
Rachet&Clank_extractor.zip
Simple models can be converted using the 'go' button.
For others use the multimodel button ('MM').
For mobyload3.ps3 (1.41 MB) this will create 5 separate obj model files.
IMPORTANT: for multimodels you may have to comment out some faces at the end of the obj files.
(View comment_out_orange_faces.JPG in the zip file.)
If you don't do that so well, don't blame me some models having errorness faces.
Smoothing doesn't work on MM models in blender, textured view showing holes.
In Noesis you can simply press F4 (toggle face culling) and then File Export from preview.
In 3dsmax face culling seems to be preset. Have a look at Nefarious_.jpg
If you try the 'go' button on (nefarious)mobyload3 you'll get the robot (crank?).
With Multimodel button ('MM') you'll get Nefarious, too. (As a separate model.)
shak-otay, Sept. 2013
edit: for level terrains you might try using hex2obj from this thread:
viewtopic.php?f=16&t=10761&hilit=ratchet&start=45
post as of Sun Sep 07, 2014 2:04 pm