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Papo & Yo (UE 3)

Posted: Sun Aug 04, 2013 7:18 pm
by hotgoblin
Hello.

The game Papo & Yo runs on the Unreal Engine 3.
I can't open the files with the UE Viewer aka umodel.

The file extension is .wem
I try to rename one in .upk and opened it with umodel, but umodel won't open it.

Can someone help?
I've uploaded a file as a attachment.

Re: Papo & Yo (UE 3)

Posted: Sun Aug 04, 2013 10:09 pm
by merlinsvk
.wem file contains sound :)
And Gildor's tools have no support for Papo & Yo, yet.

EDIT: They have support for that game. :oops:

Re: Papo & Yo (UE 3)

Posted: Sun Aug 04, 2013 11:32 pm
by hotgoblin
.wem audio?
I dont think so there are a few .ogg files in the directory as well ;)

170 MB .wem files and 25 MB .ogg files.
There are also .bnk files (133 MB).

I know that its not supported.
gildor has written .wem is an unknow format and he can't support it then.

Re: Papo & Yo (UE 3)

Posted: Sun Aug 04, 2013 11:47 pm
by Ekey
it's .wav audio just ranamed to .wem nothing special.

Re: Papo & Yo (UE 3)

Posted: Sun Aug 04, 2013 11:53 pm
by hotgoblin
Then are the models in the BNK files.

But I still can't open the .wav files ;D

Re: Papo & Yo (UE 3)

Posted: Mon Aug 05, 2013 5:01 am
by deepshit
hotgoblin wrote:Then are the models in the BNK files.

But I still can't open the .wav files ;D
use ww2ogg by hcs.

Re: Papo & Yo (UE 3)

Posted: Tue Aug 06, 2013 3:11 am
by hotgoblin
Thanks to someone of the gildor forums.
The character and animal meshes are in the file "PYGame.u".
You can open it with the UE viewer.

The rest of the models are in the map files.