Has anyone heard about oculus rift?
Posted: Sun Jul 28, 2013 3:32 pm
Hi, im new (in some way.. because ages ago I have other user in a forum run by mariokart64, my user was rataroh and I first showed to mariokart64 that vray was easy and fast )
Yesterday I started to taking DOA5 models to 3dsmax in order to later make a demo for the oculus rift? cool eh? (only if you have tried oculus rift you know the implications )
but on the legal side: could I eventually release a demo like that? would be enough trying to hide the models in the data pack?
or is a waste of time and I should keep it for my self?
by the way is there anyone that can help me with CAT animation system (3dmax)? I have made some animations before with it but im not very good but compared with other skeleton animation packages (like biped) is WAY BETTER AND EASIER, but still a lot of work. So if someone could help me will be welcome.
Yesterday I started to taking DOA5 models to 3dsmax in order to later make a demo for the oculus rift? cool eh? (only if you have tried oculus rift you know the implications )
but on the legal side: could I eventually release a demo like that? would be enough trying to hide the models in the data pack?
or is a waste of time and I should keep it for my self?
by the way is there anyone that can help me with CAT animation system (3dmax)? I have made some animations before with it but im not very good but compared with other skeleton animation packages (like biped) is WAY BETTER AND EASIER, but still a lot of work. So if someone could help me will be welcome.