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Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 1:58 pm
by alientech
Hi everyone. Now, I'm trying to research about the model engine from this game. I read all around the forum about emd file (Resident Evil 1 and 2).
I tried some tools for emd files but won't work for this game. So, Someone can help me learn about this file?

Here a model from the game : https://docs.google.com/file/d/0Bx4rRNA ... sp=sharing

Thank you.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 4:01 pm
by zaramot
Just briefly looked at sample file, there will be a little problem with uvs I guess.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 6:47 pm
by RandomTBush
Funny that someone else was looking into the format at the same time, considering I started last night. And have got to more or less the same point. I've gotten an understanding of reading bones (not pictured), vertex points and polygons, but no UV mapping or bone weights yet.

So yeah, I support this, as I know a couple of friends of mine who would love to have these models.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 6:47 pm
by alientech
zaramot wrote:Just briefly looked at sample file, there will be a little problem with uvs I guess.
Oh wow, How can I read EMD files?
Hmmm.... Texture files isn't include in an EMD file. It seperate to dds files.

Here texture files for this model : https://docs.google.com/file/d/0Bx4rRNA ... sp=sharing

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 6:58 pm
by RandomTBush
Also if it helps with setting up the UV mapping, the models are for the most part the exact same as the ones from any of the Climax Heroes Wii games.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 10:24 pm
by zaramot
No, UV's are there. I mean, it could be a little problematic to parse them for each mesh part.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 10:36 pm
by RandomTBush
Wait, why did I say that earlier? What I meant to say was "If it helps with finding the UV mapping". Eh, doesn't matter.

Where in particular are the UV offsets stored in the file, so I can learn about the format some more? I'm still kinda new at this, after all.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 10:47 pm
by zaramot
UV's stored at the end of the file, it's a big section of data you can't miss it - it starts with ffff then 4 bytes of uv's values (uv's stored as half-floats) Here's pic there's offset to UV's stored in this sample file, the only file I have:)

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 10:50 pm
by RandomTBush
Aaaah, I see now. Didn't think they'd be stored as half-float values, no wonder I didn't spot them. Thanks!

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Fri May 24, 2013 10:58 pm
by zaramot
You're welcome. I'm glad to help, if I can :)

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Sat May 25, 2013 5:22 am
by RandomTBush
Yeah, I see what you mean about the UV mapping. Still, it's a learning experience figuring it out.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Sun May 26, 2013 5:47 pm
by alientech
Anything update?

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Mon Jul 22, 2013 10:18 am
by alientech
Nothing update? No one can help?

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Tue Jul 23, 2013 5:44 am
by RandomTBush
I ended up getting caught up in other things, so no progress was made from me at least.

Re: Kamen Rider Battride war EMD model. (PS3)

Posted: Thu Jul 25, 2013 1:31 am
by Arymond
RandomTBush wrote:Also if it helps with setting up the UV mapping, the models are for the most part the exact same as the ones from any of the Climax Heroes Wii games.
Only a Few are UV Wise (like OOO and Eternal)
(they are actually more closer to the Gambaride Arcade game (Witch i hope get dumped one day)


But sadly Wizard is not complete in Super Climax Heroes (Missing Water and Land Dragon Plus All-dragon) and Beast is included to the Roster(I have the Infinity Style & Hyper Beast files too if anyone wants them)

I'd Really like to have the Models form this!