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King Arthur 2 .N2M

Posted: Fri Apr 19, 2013 11:31 am
by zaramot
Hello, could someone help me extract files from King Arthur 2 .n2m archives? Here's sample. Thanks in advance.

Re: King Arthur 2 .N2M

Posted: Sat Apr 20, 2013 4:55 pm
by Thief1987
Can you attach bigger file? 10-20 Mb

Re: King Arthur 2 .N2M

Posted: Sat Apr 20, 2013 8:33 pm
by zaramot

Re: King Arthur 2 .N2M

Posted: Sun Apr 21, 2013 4:15 pm
by chrrox

Code: Select all

#King Arthur 2 N2M quickbms script
#by chrrox
idstring "C2AR"
append
getdstring null 10
get TSIZE long
do
get ZSIZE long
savepos OFFSET
if TSIZE >= 0x800000
set SIZE 0x800000
else
set SIZE TSIZE
endif
clog MEMORY_FILE OFFSET ZSIZE SIZE
math TSIZE -= SIZE
math OFFSET + ZSIZE
goto OFFSET
while TSIZE != 0
append
get NAME basename
string NAME + ".ext"
get SIZE asize MEMORY_FILE
log NAME 0 SIZE MEMORY_FILE

Re: King Arthur 2 .N2M

Posted: Sun Apr 21, 2013 7:01 pm
by zaramot
Thanks you so much chrrox :) Now I can look at model format, textures a straight .dds

Re: King Arthur 2 .N2M

Posted: Sun Jun 19, 2022 2:31 am
by Solo Dogo
zaramot wrote: Sun Apr 21, 2013 7:01 pm Thanks you so much chrrox :) Now I can look at model format, textures a straight .dds
Hey dude, you have a tool to open the .n2m mesh/model files for King Arthur 2 troops?

I tried to look for tools online but couldn't see anything, much appreciated if you can help!