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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 4:58 pm
by Ekey
Thanks for script. Now we have biggest chances to find model lara
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 5:09 pm
by Gh0stBlade
Ekey wrote:Thanks for script. Now we have biggest chances to find model lara
It's so weird. I checked every model between sizes 350kb+ (to the largest) in each bigfile and nothing. I guess you should all check files lower than 350kb.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 5:41 pm
by fil1969
C00L12345 wrote:Ekey wrote:Thanks for script. Now we have biggest chances to find model lara
It's so weird. I checked every model between sizes 350kb+ (to the largest) in each bigfile and nothing. I guess you should all check files lower than 350kb.
thanks for sharing.. i want help you.. but i have 2 questions:
1: can you open all .mesh files in noesis? cause i can open only a 10%
2: what about uvmaps? i checked in max and every model i try has not uv's....
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 5:45 pm
by Sammie
C00L12345 wrote:I was actually expecting an unpacker which unpacks the Bigfile, with their DRMs + assets in correct folder/subfolders so that this wouldn't be a problem.
The problem is, that many assets where used 1000 times from different meshes, especially wood/stone textures. To prevent an indeterminately large number of duplicates its not a good idea to unpack this stuff in folders and have the same textures 1000 times on harddisc in different folders. Maybe its possible to auto-convert the mesh-files to obj while unpacking and append the unique texture-path to the obj/mtl. But I can't see in your script how you connect the textures to the meshes like in your screenshots. UVs are missing, too. Did you remove this code for us?
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 5:52 pm
by Gh0stBlade
No, the latest script is not stable and has problems loading some models which I'm looking into, I passed out the latest stable one but once it's sorted I will post it up.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 5:58 pm
by Ekey
Well i have simple drm index parser for get info about sections. Interesting section from (
lara_mp.drm) :
Code: Select all
--------------------------
ID OFFSET SIZE
--------------------------
553 4B5D4800 543831
CDRM - Total 4 parts (Full decompressed size = 821kb)
Seems its mesh but idk. Noesis msg - File could not be previewed.
Check it
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 6:03 pm
by Gh0stBlade
Ekey wrote:Well i have simple drm index parser for get info about sections. Interesting section from (
lara_mp.drm) :
Code: Select all
--------------------------
ID OFFSET SIZE
--------------------------
553 4B5D4800 543831
CDRM - Total 4 parts (Full decompressed size = 821kb)
Seems its mesh but idk. Noesis msg - File could not be previewed.
Check it
The game appears to be using multiple different mesh formats.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 6:53 pm
by howfie
yeah there are mesh and scene files, both i named .mesh. in latest unpacker i named them separately. away from home now but u can visit xnaaral's deviantart page in comments i gave him my latest unpacker. still gotta look into the other bigfiles...
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 6:56 pm
by howfie
btw cool if you ask rich to add you to noesis repo i can help you as well with model format
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Fri Mar 15, 2013 8:34 pm
by CMihai
howfire can you upload your ripper on sendspace or something? Dunno why trying to get it from your posts leads me to 404 page
(Edit: Meh, restarting browser did the job..dafuq)
I'm also joining the hunt for Lara and some others as soon I finish compiling some things
Edit: Found so far...
/bigfile.001/
Grim - 0x25a6c800.mesh
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Sat Mar 16, 2013 8:54 am
by Ekey
@howfie
Do something like this :
#1
or
#2
Better #2
Where : 0xAAAAAAAA - It's original hash, 0xBBBBBBBB - Section number
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Sat Mar 16, 2013 12:04 pm
by CMihai
Checked today about all of big002/3 folders, and no sign of Lara, but her textures are in there, there might be a change that her model to be in one of the meshes that can't be previewed.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Sat Mar 16, 2013 12:14 pm
by Ekey
So the model in other format, plugin for Noesis that does not support it.
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Sat Mar 16, 2013 2:35 pm
by Axsis
CDRM at offset 0x6BD91800 in bigfile.002.tiger
size: 784580 bytes, uncompressed: 1154664 bytes, i'm sure there is lara model (at least one of them
)
it's biggest cdrm (excluding textures) referenced from "pc-w\laracroft_clean.drm". other cdrms are <16 kb
and textures referenced from "pc-w\laracroft_clean.drm" are both for clean and dirty lara
ps: я так понимаю тут русскоговорящих много?
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
Posted: Sat Mar 16, 2013 3:06 pm
by Ekey
Axsis wrote:CDRM at offset 0x6BD91800 in bigfile.002.tiger
size: 784580 bytes, uncompressed: 1154664 bytes, i'm sure there is lara model (at least one of them
)
it's biggest cdrm (excluding textures) referenced from "pc-w\laracroft_clean.drm". other cdrms are <16 kb
and textures referenced from "pc-w\laracroft_clean.drm" are both for clean and dirty lara
Here info about sections for Lara drm's
Axsis wrote:
ps: я так понимаю тут русскоговорящих много?
Да я бы не сказал что много