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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Sun Mar 10, 2013 7:42 pm
by howfie
try this lemme know if it works
gotta step out for today though will fix tonight if something's wrong

just delete previous directories or rename them before running
i advise renaming unless you want to wait an hour to delete the symlink directory lol

this version renames file extension in the other directories and ignores unimportant files (so there are a lot fewer than 1.8 million symlinks this time lolololol). i torture your computer as i have tortured mines. love you guise bunches :* ha hahah ahahahahahahhahhahahha

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Sun Mar 10, 2013 8:07 pm
by Ekey
howfie wrote:(so there are a lot fewer than 1.8 million symlinks this time lolololol)
Image

Useless files lol

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Sun Mar 10, 2013 10:04 pm
by howfie
i just noticed need to remove empty directories. do that tonight then work on model format.

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Sun Mar 10, 2013 10:17 pm
by Sammie
howfie wrote:you guise should tell me sooner so i dont waste all of yesterday writing zlib code and going through 7,000 textures lol.
I have found this site only today, sry ;)
But be sure, we need a tiger-packer sooner or later (:


New ripper works fine, thx howfie.
howfie wrote:...then work on model format.
Yeah :D The last TR game had a DRM index inside the .mesh for the textures&materials. Take a look at kekkos sources (/Unpacker/MeshParser.cs) Maybe parts of them are similar. If not, good luck to figure it out. :D

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Sun Mar 10, 2013 10:48 pm
by devilkkw
For what version of game are this tool?
Pc version have .tiger file."like as bigfile.000.tiger"
working to source code to open thath,i get "out of memory error".

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Sun Mar 10, 2013 10:57 pm
by Ekey
For PC. Copy in game folder and run :)

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Sun Mar 10, 2013 11:52 pm
by devilkkw
yep,for texture ripper is ok, but for UnpackTRU not work...

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 12:01 am
by Ekey
UnpackTRU - for Tomb Raider: Underworld. Does not work because the format changed. here latest Rick tools.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 1:17 am
by Gh0stBlade
Interesting, anyone know how to convert the MUL files?

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 2:43 am
by relight
Ekey wrote:UnpackTRU - for Tomb Raider: Underworld. Does not work because the format changed. here latest Rick tools.
Thank you very much for latest compile of Rick tools.

Sorry if I don't understand, I have uncompiled with Rick tools and the result is many drm files. I understand that some should be textures, shouldn't they? Rename to .dds and cannot open them. I notice a couple people posted images in this thread showing textures, but I can't seem to view any of the files.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 3:39 am
by rexil
relight wrote:
Ekey wrote:UnpackTRU - for Tomb Raider: Underworld. Does not work because the format changed. here latest Rick tools.
Thank you very much for latest compile of Rick tools.

Sorry if I don't understand, I have uncompiled with Rick tools and the result is many drm files. I understand that some should be textures, shouldn't they? Rename to .dds and cannot open them. I notice a couple people posted images in this thread showing textures, but I can't seem to view any of the files.
Use howfie unpacker for that.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 8:15 am
by relight
rexil wrote:
relight wrote:
Ekey wrote:UnpackTRU - for Tomb Raider: Underworld. Does not work because the format changed. here latest Rick tools.
Thank you very much for latest compile of Rick tools.

Sorry if I don't understand, I have uncompiled with Rick tools and the result is many drm files. I understand that some should be textures, shouldn't they? Rename to .dds and cannot open them. I notice a couple people posted images in this thread showing textures, but I can't seem to view any of the files.
Use howfie unpacker for that.
Isn't "howfie unpacker" and "Rick tools" both unpacking the bigfiles? howfie's doesn't work for me, while Rick's does.

Well, I guess I'll just stay away until the tools are finished.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 11:00 am
by Gh0stBlade
Rick's unpacker only unpacks the Bigfile data
Howfie's tool only unpacks the Bigfile + some of the drm data which contains textures, models etc

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 2:53 pm
by Researchman
I think, Howfie's tool for unpacking other .tiger archives will be actual too, because adding all other files from .tiger archives in Rick's unpacker will not soon. (not sure because of the format)

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Mon Mar 11, 2013 2:59 pm
by Gh0stBlade
Image