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Re: Metal Gear Solid (series) - Tools

Posted: Thu Aug 20, 2020 6:13 pm
by Stallone
ikskoks wrote: Thu Aug 20, 2020 1:37 pm
Stallone wrote: Thu Aug 20, 2020 1:25 pm Hi, main link is dead, can someone reupload the pack please?

Thanks very much!
It is not dead, but here is the mirror
https://drive.google.com/file/d/1g8o0-_ ... sp=sharing
Thank you very much for quick reply!

Sorry for the trouble, it wouldn't load on my end.

ADMIN, PLEASE DELETE.

Posted: Thu Aug 27, 2020 6:24 am
by zeaofsuos
ADMIN, PLEASE DELETE.

Re: Metal Gear Solid (series) - Tools

Posted: Thu Aug 27, 2020 7:34 am
by ikskoks
I know that voices are in vox.dat file (not sure it is PC or PSX).
You can read more here https://www.mgsdevwiki.com/wiki/index.php/DAT

As for general sound ripping I would recommend to try to use PSound, MFAudio or Foobar2000+ vgmstream plugin
Every working tool I know for MGS1 and MGS2 is in the first post.

Re: Metal Gear Solid (series) - Tools

Posted: Sat Sep 19, 2020 4:45 pm
by ikskoks
New tools have been added to the first post in this topic.

Re: Metal Gear Solid (series) - Tools

Posted: Fri Sep 25, 2020 10:59 pm
by ToppestOfDogs
When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is trying to load.

Re: Metal Gear Solid (series) - Tools

Posted: Fri Sep 25, 2020 11:15 pm
by ikskoks
Sorry, but I have never used SECA Tools. You should contact SECA Project on MGS discord server to get some help.

Re: Metal Gear Solid (series) - Tools

Posted: Sat Sep 26, 2020 8:20 am
by lionheartuk
ToppestOfDogs wrote: Fri Sep 25, 2020 10:59 pm When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is trying to load.
If I remember correctly, it's trying to load the names of the ones from the PSX release.

Re: Metal Gear Solid (series) - Tools

Posted: Sun Sep 27, 2020 9:14 pm
by ToppestOfDogs
lionheartuk wrote: Sat Sep 26, 2020 8:20 am If I remember correctly, it's trying to load the names of the ones from the PSX release.
Okay yeah, I just ripped the PSX textures and they all line up. Thanks.

Re: Metal Gear Solid (series) - Tools

Posted: Wed Sep 30, 2020 9:01 am
by zx2395
How do I re-compress the Konami data file?
I opened and modified the demo.dat file for the computer version of Metal Gear Solid2 and now I just need to compress it.
Please help me.

Re: Metal Gear Solid (series) - Tools

Posted: Thu Oct 01, 2020 12:32 pm
by sinnerclown
hello metal gear solid 2 I want to localize the substance game konami dat tool does not work. Anyone have an idea?

Re: Metal Gear Solid (series) - Tools

Posted: Thu Oct 01, 2020 4:37 pm
by HijackTheRipper
The GOG edition of MGS contains .VOX files. There is no mention of this file type in the compilation.
Does anybody else working with the GOG edition?

Re: Metal Gear Solid (series) - Tools

Posted: Thu Oct 01, 2020 6:14 pm
by ikskoks
I think that Solidus tool may be able to convert VOX files.

Re: Metal Gear Solid (series) - Tools

Posted: Fri Oct 23, 2020 12:54 am
by HijackTheRipper
Solidus convert the .vox files thanks so far.

Unfortunately some files are not correct converted (wrong sample rate or noise within the audio)

Re: Metal Gear Solid (series) - Tools

Posted: Sun Nov 22, 2020 6:52 pm
by Devilot
Thank you for the 2020 update!

Re: Metal Gear Solid (series) - Tools

Posted: Fri Feb 12, 2021 1:02 pm
by bestek
Hi everyone.
I'm looking for a way to edit the font map in MGS.
Font used in codek. The Polish language uses special characters as in the French language.
I only found the map displayed in HUD (it is in STAGE.dir)
Please help.