Page 2 of 13

Re: Unity Assets Explorer [v 1.2]

Posted: Tue Jan 29, 2013 11:15 pm
by aaronindhouse
Yep, it was an ios game. no worries, it works beatifully for unity projects on pc. i tried it on ff:theatrythm hoping to get the tex for some of the character cards in the hope that i could use them for my phone background :(.

Re: Unity Assets Explorer [v 1.2]

Posted: Wed Jan 30, 2013 7:20 am
by Rjack
Haoose wrote:Version 1.2 uploaded...
It worked great, thanks. :keke:
But when I open the .ttf, it said that it isn't a font file.
If it can import the en.xml and the other font files, that will be perfect.

Re: Unity Assets Explorer [v 1.2]

Posted: Wed Jan 30, 2013 10:24 am
by Haoose
Rjack wrote:
Haoose wrote:Version 1.2 uploaded...
It worked great, thanks. :keke:
But when I open the .ttf, it said that it isn't a font file.
If it can import the en.xml and the other font files, that will be perfect.
Cut off 56-byte from TTF-file from beginning file.

Re: Unity Assets Explorer [v 1.2]

Posted: Wed Jan 30, 2013 5:41 pm
by Apollo
Nice tool, unfortunately when .assets file is about 1,25gb it gives out of memory error, else works like charm.

Edit: Apparently .assets files of stellar impact game do not work at all (not find files) and resources.assets file freezes the tool in it.

Re: Unity Assets Explorer [v 1.2]

Posted: Wed Jan 30, 2013 8:28 pm
by michalss
Apollo wrote:Nice tool, unfortunately when .assets file is about 1,25gb it gives out of memory error, else works like charm.

Edit: Apparently .assets files of stellar impact game do not work at all (not find files) and resources.assets file freezes the tool in it.
Reason why u getting this error is that they are trying to load whole contents of the file in memory i guess :) This is normal behavior. So more RAM can proccess bigger files :)

Re: Unity Assets Explorer [v 1.2]

Posted: Mon Feb 04, 2013 2:03 pm
by Apollo
No, I have 6gb of RAM, the program itself can't handle than certain amount of memory handling more seemingly so afraid not more RAM is solution here.

Re: Unity Assets Explorer [v 1.2]

Posted: Mon Feb 04, 2013 2:23 pm
by Haoose
I made ​​a version of the program without loading the file into memory. Will work directly with the files on the disk.

Re: Unity Assets Explorer [v 1.2]

Posted: Mon Feb 04, 2013 3:05 pm
by namquang93
It would be greate if there is a command line tool :D

Re: Unity Assets Explorer [v 1.2]

Posted: Mon Feb 04, 2013 3:24 pm
by ShinKun
It seems the assets files from Sonic Fan Remix loads a blank list.
It's a free download.
http://www.thespriterszone.com/SFRdemo.rar

Re: Unity Assets Explorer [v 1.2]

Posted: Sun Mar 10, 2013 6:07 am
by ShinKun
No...?

Re: Unity Assets Explorer [v 1.2]

Posted: Sun Mar 10, 2013 8:22 am
by michalss
I would more prefer to get unpacker for (*.unitypackage) files :). But thx for this Is it possible to do it ?

Re: Unity Assets Explorer [v 1.2]

Posted: Mon Mar 11, 2013 9:52 am
by kalleoskar
great tool, thanks! Will you support more file types in the assets?
edit
Hm those files with extension *.mat, how do i open those? Would be sweet if we could access models :D

Re: Unity Assets Explorer [v 1.2]

Posted: Mon Mar 11, 2013 7:00 pm
by devilkkw
is there for specific version of unity?
when i open assets form version 2.5 or 3 get this:
sharedassets0.assets -> FILES=-1412510916

works on version 3.5 and 4.

Re: Unity Assets Explorer [v 1.2]

Posted: Tue Mar 19, 2013 6:13 pm
by JohnHudeski
Does this work for android games? (tekken-card-tournament.com)
When i tried existing extractors for android games they crashed.

In the web version the game only downloads 3 characters on your pc and the others seem to be saved somewhere hidden ( c:\user\NAME\AppData\LocalLow\Unity\WebPlayer\Cache\Shared)
Actually the game is kinda stupid and re-downloads the full game every time you play it.
michalss wrote:I would more prefer to get unpacker for (*.unitypackage) files :). But thx for this Is it possible to do it ?
I thought these could be renamed then un-rar'd?




Actually i think its an endian problem. Some files were extractable but the images were mirrored and their colors seem a bit wrong. Even the files that extracted with unity names were unreadable by the engine.
Lastly a selfish request. Since I don't know what file the model's and animations are stored in i need to extract all 100+ files manually. This is pretty tedious and the 1kb files take long to extract. Any chance of a command line tool/ extract directory option.

Re: Unity Assets Explorer [v 1.2]

Posted: Thu Mar 28, 2013 5:46 am
by JohnHudeski
Some files have numbers as extensions