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Dead Space 3 Demo X360
Posted: Fri Jan 18, 2013 7:46 am
by michalss
Hi all,
I wrote script for loc purposes and all works ok, how ever after i make a bigger text file game is crashing. I have notice that in VIV files got some kind of CRC, could this have something to do with crashing? Please anyone can help ?
Here is script for VIV file:
Code: Select all
# DS3
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring BIGH
get VIV_SIZE long
endian big
get FILES long
get HEADER_SIZE long
for i = 0 < FILES
get OFFSET long
get SIZE long
get NAME_CRC long //THIS IS SOMETHING IM NOT SURE OF
log i OFFSET SIZE
next i
And also with slo3 files inside the VIV file. It is pretty tricky but i manage to do repacker as well how ever not sure why game is crashing. There must be something i missing....
This is my original file:
Code: Select all
http://warimagehost.net/files/output.bin
This is my bigger mod file :
Code: Select all
http://warimagehost.net/files/final.bin
Re: Dead Space 3 Demo X360
Posted: Fri Jan 18, 2013 10:17 pm
by michalss
ok sorted
Re: Dead Space 3 Demo X360
Posted: Fri Jan 18, 2013 11:59 pm
by lllccc
can you post the "sorted" script hmm i just wanted to make sure does this repack?
(hmm it seems like the files arnt extracting right there all .file and none o the files have the right names for the files i hope someone can find this out)
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 1:44 am
by michalss
script is correct no names just iD's
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 4:37 am
by lllccc
are they all .files thought? just asking because usually there's an xml txt etc not all 1 format
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 11:09 am
by merlinsvk
I can't test it, but try to change
Code: Select all
log i OFFSET SIZE
to
log "" OFFSET SIZE
Is there still only .file extension?
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 4:33 pm
by Ekey
Can anyone provide small VIV archive ? I want check hash func.
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 5:24 pm
by lllccc
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 6:27 pm
by Ekey
Download:
here
Btw: You can use Rick tools format is old from DS2. Have fun.
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 7:38 pm
by OrangeC
How do you find the hashes with the names?
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 7:45 pm
by Ekey
If you have XBOX you can dump some memory regions with loaded filenames. In my case, I used filelists from DS2 Rick project.
For PC easier to find filenames. For these games, I am writing logger that captures loaded filenames that access the Hash func.
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 7:51 pm
by OrangeC
Ahh cool. Does the 360 need to be connected via sata from the disc drive to pc or can i use a XEX dumper? I am interested in getting audio files names from dante's inferno x360 version.
Also i can't seem to figure out how to unpack the files from your tool.
Thanks anyway.
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 7:52 pm
by lllccc
nice this is a huge step up the 1 gb opens perfect and i see alot of audiostreams lol
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 8:02 pm
by Ekey
OrangeC wrote:Ahh cool. Does the 360 need to be connected via sata from the disc drive to pc or can i use a XEX dumper? I am interested in getting audio files names from dante's inferno x360 version.
Also i can't seem to figure out how to unpack the files from your tool.
Thanks anyway.
For unpack and pack files with extension STR try StrUnpack and StrPack from Rick tools. I do not know if it works but BIGViewer work perfect.
Re: Dead Space 3 Demo X360
Posted: Sat Jan 19, 2013 10:52 pm
by michalss
if anyone interest i can make decompressor for LZX chunks.... Viceral is really stupid system and using very strange methods of chunk compression