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Dead Space 3 Demo X360

Posted: Fri Jan 18, 2013 7:46 am
by michalss
Hi all,

I wrote script for loc purposes and all works ok, how ever after i make a bigger text file game is crashing. I have notice that in VIV files got some kind of CRC, could this have something to do with crashing? Please anyone can help ?

Here is script for VIV file:

Code: Select all

# DS3
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

idstring BIGH
get VIV_SIZE long
endian big
get FILES long
get HEADER_SIZE long
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get NAME_CRC long //THIS IS SOMETHING IM NOT SURE OF
    log i OFFSET SIZE
next i
And also with slo3 files inside the VIV file. It is pretty tricky but i manage to do repacker as well how ever not sure why game is crashing. There must be something i missing....


This is my original file:

Code: Select all

http://warimagehost.net/files/output.bin
This is my bigger mod file :

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http://warimagehost.net/files/final.bin

Re: Dead Space 3 Demo X360

Posted: Fri Jan 18, 2013 10:17 pm
by michalss
ok sorted :)

Re: Dead Space 3 Demo X360

Posted: Fri Jan 18, 2013 11:59 pm
by lllccc
can you post the "sorted" script hmm i just wanted to make sure does this repack?

(hmm it seems like the files arnt extracting right there all .file and none o the files have the right names for the files i hope someone can find this out)

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 1:44 am
by michalss
script is correct no names just iD's

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 4:37 am
by lllccc
are they all .files thought? just asking because usually there's an xml txt etc not all 1 format

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 11:09 am
by merlinsvk
I can't test it, but try to change

Code: Select all

log i OFFSET SIZE

to

 log "" OFFSET SIZE
Is there still only .file extension?

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 4:33 pm
by Ekey
Can anyone provide small VIV archive ? I want check hash func.

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 5:24 pm
by lllccc

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 6:27 pm
by Ekey
Image

Download: here

Btw: You can use Rick tools format is old from DS2. Have fun. :)

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 7:38 pm
by OrangeC
How do you find the hashes with the names?

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 7:45 pm
by Ekey
If you have XBOX you can dump some memory regions with loaded filenames. In my case, I used filelists from DS2 Rick project.
For PC easier to find filenames. For these games, I am writing logger that captures loaded filenames that access the Hash func. :)

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 7:51 pm
by OrangeC
Ahh cool. Does the 360 need to be connected via sata from the disc drive to pc or can i use a XEX dumper? I am interested in getting audio files names from dante's inferno x360 version.

Also i can't seem to figure out how to unpack the files from your tool.

Thanks anyway.

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 7:52 pm
by lllccc
nice this is a huge step up the 1 gb opens perfect and i see alot of audiostreams lol

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 8:02 pm
by Ekey
OrangeC wrote:Ahh cool. Does the 360 need to be connected via sata from the disc drive to pc or can i use a XEX dumper? I am interested in getting audio files names from dante's inferno x360 version.

Also i can't seem to figure out how to unpack the files from your tool.

Thanks anyway.
For unpack and pack files with extension STR try StrUnpack and StrPack from Rick tools. I do not know if it works but BIGViewer work perfect.

Re: Dead Space 3 Demo X360

Posted: Sat Jan 19, 2013 10:52 pm
by michalss
if anyone interest i can make decompressor for LZX chunks.... Viceral is really stupid system and using very strange methods of chunk compression