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Dead Space 3 Demo X360

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OrangeC
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Re: Dead Space 3 Demo X360

Post by OrangeC »

Okay nice, Well maybe if someone can upload the 360 unpacked music files in xma i can download it. Im on a really shitty connection atm.
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Re: Dead Space 3 Demo X360

Post by OrangeC »

Anyone try to find the missing names yet?

Also how to match the names from The toc/str files to the correct offsets/hashes?
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Re: Dead Space 3 Demo X360

Post by Amon »

Did the previous Dead Space games have better audio quality (Bit depth, sampling rate, etc.) on the PC versus X360,PS3 ? Or were they identical? Add me to the list looking for Dead Space 3 PC SNU conversion tool.
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Re: Dead Space 3 Demo X360

Post by OrangeC »

I would like to take over the filename project so if someone can point me in the right direction?

thanks.
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Re: Dead Space 3 Demo X360

Post by BANDIT »

Can anyone make new tg4d converter with export\import function?
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Re: Dead Space 3 Demo X360

Post by daemon1 »

Almost all the missing filenames are found.
Here is the updated list for bigfile0.viv (1100+ new audio filenames)

http://pastebin.com/k19eBdvk

How it was done:

- extract all .smb files from all .str files (about 270)
- extract sound filenames from .smb files
- duplicate removal :)

.smb format was not analyzed completely, I needed just a number of sounds (at 0x10) and a following table of offsets, which points to structure with null-terminated strings

The sounds themselves can be converted using modified version of ealayer3
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