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Re: Dead Space 3 Demo X360
Posted: Fri Feb 15, 2013 2:53 am
by OrangeC
Okay nice, Well maybe if someone can upload the 360 unpacked music files in xma i can download it. Im on a really shitty connection atm.
Re: Dead Space 3 Demo X360
Posted: Tue Feb 19, 2013 5:02 am
by OrangeC
Anyone try to find the missing names yet?
Also how to match the names from The toc/str files to the correct offsets/hashes?
Re: Dead Space 3 Demo X360
Posted: Tue Feb 26, 2013 4:44 am
by Amon
Did the previous Dead Space games have better audio quality (Bit depth, sampling rate, etc.) on the PC versus X360,PS3 ? Or were they identical? Add me to the list looking for Dead Space 3 PC SNU conversion tool.
Re: Dead Space 3 Demo X360
Posted: Tue Feb 26, 2013 10:22 pm
by OrangeC
I would like to take over the filename project so if someone can point me in the right direction?
thanks.
Re: Dead Space 3 Demo X360
Posted: Mon Mar 04, 2013 3:33 pm
by BANDIT
Can anyone make new tg4d converter with export\import function?
Re: Dead Space 3 Demo X360
Posted: Wed Mar 25, 2015 5:00 pm
by daemon1
Almost all the missing filenames are found.
Here is the updated list for bigfile0.viv (1100+ new audio filenames)
http://pastebin.com/k19eBdvk
How it was done:
- extract all .smb files from all .str files (about 270)
- extract sound filenames from .smb files
- duplicate removal
.smb format was not analyzed completely, I needed just a number of sounds (at 0x10) and a following table of offsets, which points to structure with null-terminated strings
The sounds themselves can be converted using modified version of ealayer3