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Re: Dead Space 3 Demo X360

Posted: Wed Feb 06, 2013 8:29 pm
by BANDIT
Where i can find texts for translation?

Re: Dead Space 3 Demo X360

Posted: Thu Feb 07, 2013 6:49 pm
by kilik
only list for big0 ? how extract next one

Re: Dead Space 3 Demo X360

Posted: Fri Feb 08, 2013 8:47 pm
by Ekey
Ok here my filelists for Rick Gibbed.Visceral tools and my unpacker

Gibbed.Visceral_Projects - Extract files in Gibbed.Visceral.r39\projects\ folder (in file Dead Space 3.xml set your installiation game path)

Code: Select all

		<install_location>
			<action type="path">C:\Games\Dead Space 3</action>
		</install_location>
VIVUnpacker_Projects - Extract files in Projects folder

See below

Re: Dead Space 3 Demo X360

Posted: Fri Feb 08, 2013 9:09 pm
by Ekey
Update for bigfile0 +56

See below

Re: Dead Space 3 Demo X360

Posted: Sat Feb 09, 2013 5:28 pm
by Ekey
Update 3 for bigfile0 (1241) +567

it is all the file names that I could find. Complement filelists if you can find new file names. GL. :)

Re: Dead Space 3 Demo X360

Posted: Mon Feb 11, 2013 7:47 pm
by kilik
only one but this already nice job ! don't stop the move!
and any idea for convert sound requiered for sure :) lol

Re: Dead Space 3 Demo X360

Posted: Tue Feb 12, 2013 3:03 pm
by Ekey
Almost no one interested :)

Re: Dead Space 3 Demo X360

Posted: Tue Feb 12, 2013 11:18 pm
by OrangeC
For the pc version towav should handle the exas.snu.

Re: Dead Space 3 Demo X360

Posted: Wed Feb 13, 2013 8:03 am
by michalss
Ekey wrote:Almost no one interested :)

This is not like noone is interest, just if you know the structure i think it would be great to write also repacker and not just extractor.I'm not talking about this game but about others, most ppl looking for repack for localization and a small percent of ppl are Modelers or something where they want use it for they own projects. For me i'm doing both but if there is repacker for archives or texts its always perfect. This is how i see it. Rick always succeded with his projects because he always include repack function, this is making his work kind of special(my opinion). Dont take it wrong you doing excellent work for others and it is much appreciated, this was just a notice :)

Re: Dead Space 3 Demo X360

Posted: Wed Feb 13, 2013 1:59 pm
by Ekey
For repack BIG files use Rick tools. Dont work only STR unpacker and packer

Re: Dead Space 3 Demo X360

Posted: Wed Feb 13, 2013 5:06 pm
by OrangeC
well seems they chsnged the format again. towav cant hanfle the files.

Re: Dead Space 3 Demo X360

Posted: Thu Feb 14, 2013 8:06 am
by Apollo
Yes, PC version has the newer variant of the EA codec which is incompatible with the previous decoder so even header changing will not work. Best bet is work with the xbox360 files as xma can't change so radically luckily :)

Re: Dead Space 3 Demo X360

Posted: Thu Feb 14, 2013 10:11 am
by michalss
Apollo wrote:Yes, PC version has the newer variant of the EA codec which is incompatible with the previous decoder so even header changing will not work. Best bet is work with the xbox360 files as xma can't change so radically luckily :)

Agrees do revering is always easy on x360 coz they dont have so much posibilites like on PC :). Except 1 thing and that is M$ stupid lzx compression. My opinion ;)

Re: Dead Space 3 Demo X360

Posted: Thu Feb 14, 2013 9:44 pm
by OrangeC
i wonder if the unpacker can work with the 360 version somehow.

Re: Dead Space 3 Demo X360

Posted: Thu Feb 14, 2013 11:54 pm
by michalss
OrangeC wrote:i wonder if the unpacker can work with the 360 version somehow.
Ricks tool can handle it, but i guess Ekys tool as well since PC and X360 are same struct, except not sure about endianess :)