Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Survarium models (from the makers of STALKER)

Post questions about game models here, or help out others!
dragbody
veteran
Posts: 126
Joined: Tue Sep 20, 2011 4:33 am
Has thanked: 137 times
Been thanked: 10 times

Survarium models (from the makers of STALKER)

Post by dragbody »

Thanks to the BMS script from aluigi, the archives for Survarium can be unpacked. (as seen in this thread: viewtopic.php?f=10&t=11424)

The textures unpack in perfectly normal dds format. The models, on the other hand, do not have file extensions and I'm unable to detect the file types in my very limited understanding of hex.

Sample of models here: https://www.mediafire.com/?ar87s7xt2f7l05i

Is anyone is able to look at this file format and make any sense of it?
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4288
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1149 times
Been thanked: 2242 times

Re: Survarium models (from the makers of STALKER)

Post by shakotay2 »

using hex2obj (view link in my sig):
boot.JPG
The model file is converted_model in the subfolder
base_character_boot.skinned_model\render\base_character_boot_s

Due to a bug in hex2obj converted_model has to be renamed to converted_model.mdl for example
before loading the model.

This is only required because there is an unusual '.' contained in the subfolder name.

For the model in base_character_torso_s1.skinned_model\render\base_character_torso_s
the H2O file is like this:
0x9D08 4146
Vb1
48 40
0xC 837
020000
0x0 255
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Survarium models (from the makers of STALKER)

Post by zaramot »

Hi Dragbody!
If no one will do it faster I'll post maxscript soon. Format looks quite basic, maybe I'll ask you for more samples later.
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Survarium models (from the makers of STALKER)

Post by zaramot »

So, here's maxscript to import Survarium PC models with bones+weights (3ds max 2009-2012)

Instruction:
1) Run script, it will ask you to load file "export_properties" (stores important info), import this file from same folder where model file "converted_model" located.
2:) Hardest part :) Locate file "bind_pose" (bone file) And import it! It's not hard, but someone may have problems with it, since this file stored not in each model folder+for all chars in different location
For Example -"character\human\base\base_character_boot.skinned_model\render\bind_pose" Skeleton for base male models
3:) Script will ask you to load "converted_model" do it.
And Done! Result:

ImageImage
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
dragbody
veteran
Posts: 126
Joined: Tue Sep 20, 2011 4:33 am
Has thanked: 137 times
Been thanked: 10 times

Re: Survarium models (from the makers of STALKER)

Post by dragbody »

Hi zaramot,

Thank you once again for the work here. If you have time and it's not too much trouble, I wonder if you would be able to look at this script one more time. It does not work when importing most of the headgear (though for everything else it works perfectly). It wasn't worth mentioning before but the game has just been updated with lots of great new content.

Thanks!
ShooRuP
ultra-n00b
Posts: 4
Joined: Sat Aug 02, 2014 6:08 pm
Has thanked: 2 times
Been thanked: 4 times

Re: Survarium models (from the makers of STALKER)

Post by ShooRuP »

zaramot wrote:So, here's maxscript to import Survarium PC models with bones+weights (3ds max 2009-2012)

Instruction:
1) Run script, it will ask you to load file "export_properties" (stores important info), import this file from same folder where model file "converted_model" located.
2:) Hardest part :) Locate file "bind_pose" (bone file) And import it! It's not hard, but someone may have problems with it, since this file stored not in each model folder+for all chars in different location
For Example -"character\human\base\base_character_boot.skinned_model\render\bind_pose" Skeleton for base male models
3:) Script will ask you to load "converted_model" do it.
And Done! Result:

ImageImage
Hi! And opening the weapon models? Tell me please :)
WarLeader
ultra-n00b
Posts: 7
Joined: Tue Aug 05, 2014 1:26 pm
Location: Russian Federation

Re: Survarium models (from the makers of STALKER)

Post by WarLeader »

Hey, what about another models from game, vehicles, weapons, etc?
ShooRuP
ultra-n00b
Posts: 4
Joined: Sat Aug 02, 2014 6:08 pm
Has thanked: 2 times
Been thanked: 4 times

Re: Survarium models (from the makers of STALKER)

Post by ShooRuP »

WarLeader wrote:Hey, what about another models from game, vehicles, weapons, etc?
I too am waiting when it will be open :)
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Survarium models (from the makers of STALKER)

Post by zaramot »

Updated for headgear support
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
lafugix
ultra-n00b
Posts: 6
Joined: Mon Nov 21, 2011 6:12 pm
Has thanked: 1 time

Re: Survarium models (from the makers of STALKER)

Post by lafugix »

zaramot, your script works perfectly with 0.24 update models (not just the character modelsbut also weapons), but in the 0.25 update again made ​​changes to the format models. You can see the changes and update the script?
You do not have the required permissions to view the files attached to this post.
Sorry for my bad English
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Survarium models (from the makers of STALKER)

Post by zaramot »

These files are not properly extracted :( I'm sure they changed something in new patch, you should contact Aluigi and ask him to update BMS
Making model-import scripts, PM
lafugix
ultra-n00b
Posts: 6
Joined: Mon Nov 21, 2011 6:12 pm
Has thanked: 1 time

Re: Survarium models (from the makers of STALKER)

Post by lafugix »

zaramot, Thank you for explaining the problem, i asked him in a PM
Sorry for my bad English
dragbody
veteran
Posts: 126
Joined: Tue Sep 20, 2011 4:33 am
Has thanked: 137 times
Been thanked: 10 times

Re: Survarium models (from the makers of STALKER)

Post by dragbody »

Oh wow. Big update just four days ago! The model format had not changed in several updates so I would be surprised if they changed it now.

I did also notice that the latest model script works for the weapons too. This was a great bonus :)

Aluigi was great in quickly writing the first script. It would be great if he comes through again!
SanekED
ultra-n00b
Posts: 4
Joined: Wed Oct 01, 2014 10:58 am

Re: Survarium models (from the makers of STALKER)

Post by SanekED »

Justa a quick todays test: http://4put.ru/pictures/max/1002/3078152.jpg script works great.
lafugix
ultra-n00b
Posts: 6
Joined: Mon Nov 21, 2011 6:12 pm
Has thanked: 1 time

Re: Survarium models (from the makers of STALKER)

Post by lafugix »

Yes, aluigi's script works perfectly, it had problems with my unpacker. Sorry for disturb
Image
Sorry for my bad English
Post Reply